My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Hunter Fisherman Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Mighty Miner
Giant Snowball
Goblins Fisherman Mighty Miner
Zap
Goblins Firecracker Inferno Tower Fisherman Mighty Miner
Barbarian Barrel
Goblins Firecracker Inferno Tower Hunter
The Log
Goblins Firecracker Hunter Fisherman
Earthquake
Firecracker Inferno Tower
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Hunter Fisherman
Fireball
Firecracker Inferno Tower Hunter Fisherman Mighty Miner
Poison
Firecracker Inferno Tower Hunter Fisherman
Lightning
Inferno Tower Hunter Fisherman Mighty Miner
Rocket
Inferno Tower Hunter Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Firecracker Fisherman Hunter Mighty Miner Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Arrows Firecracker

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Arrows Firecracker Goblins Hunter Fisherman Mighty Miner
Arrows
Zap Mighty Miner
Firecracker
Zap Fisherman
Inferno Tower
Hunter
Fisherman Zap
Fisherman
Hunter Zap Firecracker
Mighty Miner
Zap Arrows

Defense Synergies 1 16

Goblins
Zap Firecracker Inferno Tower Hunter Fisherman
Zap
Goblins Arrows Firecracker Inferno Tower Hunter Fisherman Mighty Miner
Arrows
Zap Inferno Tower
Firecracker
Goblins Zap Inferno Tower Hunter Fisherman
Inferno Tower
Goblins Zap Arrows Firecracker Fisherman
Hunter
Fisherman Goblins Zap Firecracker
Fisherman
Hunter Goblins Zap Firecracker Inferno Tower
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower
Inferno Tower Hunter Goblins Zap Firecracker Fisherman
Inferno Tower Hunter Fisherman Goblins
Inferno Tower Hunter Goblins Firecracker Fisherman
Arrows Firecracker
Arrows Goblins Zap Firecracker Hunter
Inferno Tower Hunter Zap Arrows Firecracker
Zap Arrows Inferno Tower
Inferno Tower Hunter Mighty Miner Goblins Fisherman
Goblins Firecracker Inferno Tower Hunter Fisherman
Goblins Zap Arrows Firecracker Hunter Fisherman
Arrows Inferno Tower Hunter Zap Firecracker
Inferno Tower Hunter Zap
Goblins Zap Arrows Firecracker Hunter
Inferno Tower Hunter
Inferno Tower Zap Hunter Fisherman
Goblins Arrows Firecracker Inferno Tower Hunter Fisherman
Arrows Goblins Zap Firecracker Hunter Fisherman
Zap Arrows Hunter Firecracker Fisherman
Inferno Tower Hunter Fisherman
Goblins Arrows Firecracker Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Inferno Tower Fisherman
Zap Arrows Firecracker Hunter Fisherman
Goblins Zap Inferno Tower Hunter Fisherman
Hunter Zap Inferno Tower Fisherman
Inferno Tower Hunter Fisherman Mighty Miner
Arrows Firecracker Zap Hunter
Goblins Inferno Tower Hunter
Inferno Tower Mighty Miner Hunter Fisherman
Zap Goblins Firecracker Inferno Tower
Inferno Tower
Inferno Tower Hunter
Zap Arrows
Inferno Tower Hunter
Firecracker
Inferno Tower Goblins Zap Firecracker Hunter Fisherman Mighty Miner
Arrows Zap Firecracker Inferno Tower Hunter Mighty Miner
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap Fisherman
Arrows
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap Hunter
Arrows Firecracker
Arrows Zap Firecracker Hunter
Arrows Zap Firecracker Fisherman
Goblins Fisherman
Firecracker Zap Arrows Fisherman
Zap Arrows Firecracker
Firecracker Hunter Fisherman
Arrows Firecracker Fisherman
Zap Arrows Firecracker Fisherman
Zap Arrows Firecracker Hunter
Arrows Firecracker
Arrows
Fisherman
Zap Arrows Firecracker Hunter Fisherman
Zap Arrows Firecracker
Arrows
Fisherman
Zap Arrows
Zap Arrows Firecracker Hunter
Fisherman
Arrows Firecracker Zap Hunter Fisherman
Zap Arrows Fisherman
Zap Arrows Firecracker Fisherman
Zap Arrows Firecracker Hunter
Zap Firecracker
Zap Arrows Hunter
Zap Arrows Firecracker
Mighty Miner
Arrows Firecracker
Zap
Zap Arrows Firecracker Hunter
Arrows
Firecracker Hunter
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Firecracker
Firecracker Zap
Zap Firecracker

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