My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Zappies Wizard Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Zappies Wizard Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Barbarian Barrel Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Goblins Archers Zappies
Zap
Goblins Archers Zappies Goblin Giant
Barbarian Barrel
Goblins Archers Valkyrie Zappies Wizard Magic Archer
The Log
Goblins Archers Zappies
Earthquake
Archers Zappies
Arrows
Goblins Archers Zappies
Royal Delivery
Goblins Archers Valkyrie Zappies Wizard Magic Archer
Fireball
Archers Zappies Wizard Magic Archer
Poison
Archers Zappies Wizard Magic Archer
Lightning
Valkyrie Wizard Magic Archer
Rocket
Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Barbarian Barrel Archers Valkyrie Zappies Magic Archer Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Barbarian Barrel Archers Valkyrie

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Valkyrie
Archers
Valkyrie Goblins Barbarian Barrel Goblin Giant
Valkyrie
Archers Goblins Zappies Wizard Magic Archer
Zappies
Valkyrie Barbarian Barrel Goblin Giant
Wizard
Valkyrie Goblin Giant
Barbarian Barrel
Archers Zappies Goblin Giant
Goblin Giant
Archers Zappies Wizard Barbarian Barrel Magic Archer
Magic Archer
Valkyrie Goblin Giant

Defense Synergies 2 13

Goblins
Archers Zappies Wizard Barbarian Barrel Magic Archer
Archers
Valkyrie Barbarian Barrel Goblins Goblin Giant
Valkyrie
Archers Zappies Wizard Magic Archer
Zappies
Goblins Valkyrie Barbarian Barrel
Wizard
Goblins Valkyrie Barbarian Barrel
Barbarian Barrel
Archers Goblins Zappies Wizard Magic Archer
Goblin Giant
Archers Magic Archer
Magic Archer
Goblins Valkyrie Barbarian Barrel Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Zappies Wizard Barbarian Barrel Goblin Giant Magic Archer
Goblins Valkyrie Zappies
Goblins Archers Valkyrie Zappies
Goblins Valkyrie Zappies
Valkyrie Barbarian Barrel
Barbarian Barrel Goblins Archers Valkyrie Zappies Magic Archer
Archers Zappies Wizard Magic Archer
Valkyrie Barbarian Barrel Goblin Giant Magic Archer
Zappies Goblins
Goblins Archers Valkyrie Zappies Barbarian Barrel
Goblins Archers Valkyrie Zappies Wizard Barbarian Barrel Goblin Giant Magic Archer
Archers Zappies Wizard Magic Archer
Valkyrie Zappies Wizard
Valkyrie Wizard Goblins Zappies Barbarian Barrel Magic Archer
Zappies
Zappies
Wizard Goblins Valkyrie Zappies
Goblins Archers Valkyrie Zappies Wizard Barbarian Barrel Magic Archer
Valkyrie Wizard Barbarian Barrel Archers Zappies Magic Archer
Zappies
Valkyrie Wizard Goblins Archers Zappies Barbarian Barrel Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Archers Zappies Barbarian Barrel
Archers Valkyrie Wizard Barbarian Barrel Magic Archer
Zappies Goblins Valkyrie Goblin Giant
Valkyrie Zappies Barbarian Barrel Goblin Giant
Valkyrie Zappies Goblin Giant
Wizard Archers Zappies Goblin Giant Magic Archer
Goblins Archers Valkyrie Zappies Goblin Giant
Valkyrie Zappies Goblin Giant
Goblins Valkyrie Zappies Barbarian Barrel Magic Archer
Zappies Goblin Giant
Valkyrie Zappies
Valkyrie Goblin Giant
Valkyrie Zappies Wizard Goblin Giant
Wizard Archers Valkyrie Zappies Magic Archer
Zappies Goblins Archers Valkyrie Barbarian Barrel Goblin Giant Magic Archer
Valkyrie Archers Zappies Wizard Barbarian Barrel Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Barbarian Barrel
Barbarian Barrel Magic Archer
Barbarian Barrel Goblin Giant Magic Archer
Valkyrie Barbarian Barrel
Wizard Valkyrie Barbarian Barrel Magic Archer
Wizard Goblin Giant Magic Archer
Archers Wizard Magic Archer
Wizard Barbarian Barrel Magic Archer
Wizard
Goblins
Valkyrie Wizard Barbarian Barrel Magic Archer
Archers Wizard Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Wizard Barbarian Barrel Magic Archer
Magic Archer Wizard Barbarian Barrel
Barbarian Barrel
Archers Wizard Barbarian Barrel Magic Archer
Valkyrie Wizard Barbarian Barrel Magic Archer
Magic Archer
Wizard
Barbarian Barrel
Valkyrie Wizard Barbarian Barrel Magic Archer
Wizard Barbarian Barrel Magic Archer
Wizard Magic Archer
Barbarian Barrel Magic Archer
Archers Wizard Magic Archer
Zappies Wizard
Wizard Magic Archer
Zappies Magic Archer
Wizard Magic Archer
Archers Zappies Barbarian Barrel Magic Archer
Archers Zappies Wizard Magic Archer
Barbarian Barrel
Valkyrie Wizard Magic Archer
Wizard Magic Archer
Zappies Magic Archer
Zappies Magic Archer
Barbarian Barrel Goblin Giant Magic Archer

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