My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Goblin Hut Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Hut Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblins Spear Goblins Goblin Gang Hog Rider Goblin Hut Goblin Barrel
Zap
Goblins Spear Goblins Goblin Gang Goblin Hut Goblin Barrel Goblin Giant
Barbarian Barrel
Goblins Spear Goblins Goblin Gang Goblin Hut Goblin Barrel
The Log
Goblins Spear Goblins Goblin Gang Hog Rider Goblin Hut Goblin Barrel
Earthquake
Spear Goblins Goblin Gang Hog Rider Goblin Hut Goblin Barrel
Arrows
Goblins Spear Goblins Goblin Gang Goblin Hut Goblin Barrel
Royal Delivery
Goblins Spear Goblins Goblin Gang Hog Rider Goblin Hut Goblin Barrel
Fireball
Goblin Gang Hog Rider Goblin Hut Goblin Barrel
Poison
Spear Goblins Goblin Gang Goblin Hut
Lightning
Goblin Hut
Rocket
Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Goblin Gang Goblin Barrel Hog Rider Goblin Hut Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Zap Goblin Gang

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Spear Goblins
Hog Rider Goblin Barrel Zap Goblin Gang Goblin Hut Goblin Giant
Zap
Hog Rider Goblin Giant Goblins Spear Goblins Goblin Hut
Goblin Gang
Hog Rider Goblin Barrel Spear Goblins Goblin Hut Goblin Giant
Hog Rider
Goblins Spear Goblins Zap Goblin Gang Goblin Hut Goblin Barrel
Goblin Hut
Spear Goblins Zap Goblin Gang Hog Rider Goblin Barrel Goblin Giant
Goblin Barrel
Spear Goblins Goblin Gang Hog Rider Goblin Hut Goblin Giant
Goblin Giant
Zap Spear Goblins Goblin Gang Goblin Hut Goblin Barrel

Defense Synergies 1 8

Goblins
Zap
Spear Goblins
Zap Goblin Gang Goblin Hut Goblin Giant
Zap
Goblin Giant Goblins Spear Goblins Goblin Gang Goblin Hut
Goblin Gang
Spear Goblins Zap Goblin Hut
Hog Rider
Goblin Hut
Spear Goblins Zap Goblin Gang
Goblin Barrel
Goblin Giant
Zap Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Goblin Hut Goblin Giant
Goblins Zap Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Goblins
Goblin Hut Goblins Goblin Gang
Goblin Gang Goblins Spear Goblins Zap
Spear Goblins Zap Goblin Gang Goblin Hut
Zap Goblin Giant
Goblins Goblin Gang Goblin Hut
Goblin Gang Goblins Spear Goblins
Goblins Goblin Gang Spear Goblins Zap Goblin Hut Goblin Giant
Spear Goblins Zap Goblin Gang Goblin Hut
Goblin Hut Zap Goblin Gang
Goblins Zap Goblin Gang Goblin Hut
Goblin Gang Goblin Hut
Zap Goblin Gang Goblin Hut
Goblins Goblin Gang Goblin Hut
Goblins Spear Goblins Zap Goblin Gang Goblin Hut
Zap Spear Goblins Goblin Hut
Goblin Hut
Goblin Gang Goblins Spear Goblins Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Spear Goblins Zap Goblin Hut
Zap Goblin Gang
Goblin Gang Goblins Spear Goblins Zap Goblin Hut Goblin Giant
Goblin Gang Zap Goblin Giant
Goblin Gang Goblin Hut Goblin Giant
Zap Goblin Gang Goblin Hut Goblin Giant
Goblin Gang Goblins Spear Goblins Goblin Hut Goblin Giant
Goblin Giant
Zap Goblins Spear Goblins Goblin Hut
Goblin Gang Goblin Hut Goblin Giant
Goblin Hut
Zap Goblin Giant
Goblin Gang Goblin Giant
Goblin Gang Goblin Hut Goblins Spear Goblins Zap Goblin Giant
Zap Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Goblin Hut Goblin Giant
Zap
Spear Goblins Zap Goblin Giant
Zap
Zap
Goblins Goblin Gang
Zap
Zap
Goblin Hut
Zap Goblin Hut
Spear Goblins Zap Goblin Hut
Goblin Hut
Zap
Zap
Zap
Zap
Zap
Zap
Zap
Zap
Zap Goblin Hut
Zap
Zap
Zap Spear Goblins Goblin Gang Goblin Hut
Zap
Goblin Gang
Zap
Zap
Zap Goblin Gang
Zap
Zap Goblin Giant

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