My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Clone
Giant Snowball
Goblins Spear Goblins Goblin Gang Goblin Hut Clone Baby Dragon
Zap
Goblins Spear Goblins Goblin Gang Goblin Hut Clone
Barbarian Barrel
Goblins Spear Goblins Goblin Gang Goblin Hut Clone
The Log
Goblins Spear Goblins Goblin Gang Goblin Hut Clone
Earthquake
Spear Goblins Goblin Gang Goblin Hut Clone
Arrows
Goblins Spear Goblins Goblin Gang Goblin Hut Clone
Royal Delivery
Goblins Spear Goblins Goblin Gang Goblin Hut Clone Baby Dragon
Fireball
Goblin Gang Goblin Hut Clone Baby Dragon
Poison
Spear Goblins Goblin Gang Goblin Hut Clone
Lightning
Goblin Hut Baby Dragon
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Clone Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Goblin Gang Clone Baby Dragon Freeze Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Zap Goblin Gang

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Baby Dragon
Spear Goblins
Zap Goblin Gang Goblin Hut Baby Dragon
Zap
Goblins Spear Goblins Goblin Hut Baby Dragon Freeze
Goblin Gang
Spear Goblins Goblin Hut Clone Baby Dragon
Goblin Hut
Spear Goblins Zap Goblin Gang Baby Dragon
Clone
Goblin Gang Baby Dragon
Baby Dragon
Goblins Spear Goblins Zap Goblin Gang Goblin Hut Clone
Freeze
Zap

Defense Synergies 0 11

Goblins
Zap Freeze
Spear Goblins
Zap Goblin Gang Goblin Hut Baby Dragon
Zap
Goblins Spear Goblins Goblin Gang Goblin Hut Baby Dragon
Goblin Gang
Spear Goblins Zap Goblin Hut
Goblin Hut
Spear Goblins Zap Goblin Gang Baby Dragon
Clone
Baby Dragon
Spear Goblins Zap Goblin Hut
Freeze
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Goblin Hut Baby Dragon
Goblins Zap Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Goblins Freeze
Goblin Hut Goblins Goblin Gang
Goblin Gang Freeze Goblins Spear Goblins Zap Baby Dragon
Spear Goblins Zap Goblin Gang Goblin Hut Baby Dragon Freeze
Zap Baby Dragon
Goblins Goblin Gang Goblin Hut
Goblin Gang Goblins Spear Goblins
Goblins Goblin Gang Spear Goblins Zap Goblin Hut Baby Dragon Freeze
Spear Goblins Zap Goblin Gang Goblin Hut Baby Dragon
Goblin Hut Zap Goblin Gang Freeze
Goblins Zap Goblin Gang Goblin Hut Baby Dragon Freeze
Goblin Gang Goblin Hut
Zap Goblin Gang Goblin Hut Freeze
Goblins Goblin Gang Goblin Hut
Goblins Spear Goblins Zap Goblin Gang Goblin Hut Baby Dragon
Zap Baby Dragon Freeze Spear Goblins Goblin Hut
Goblin Hut
Goblin Gang Goblins Spear Goblins Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Spear Goblins Zap Goblin Hut
Zap Goblin Gang Baby Dragon
Goblin Gang Goblins Spear Goblins Zap Goblin Hut
Goblin Gang Zap
Goblin Gang Goblin Hut
Zap Goblin Gang Goblin Hut Baby Dragon Freeze
Goblin Gang Goblins Spear Goblins Goblin Hut
Zap Freeze Goblins Spear Goblins Goblin Hut Baby Dragon
Goblin Gang Goblin Hut
Goblin Hut
Zap
Goblin Gang
Baby Dragon
Goblin Gang Goblin Hut Goblins Spear Goblins Zap Baby Dragon Freeze
Zap Goblin Hut Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Zap Baby Dragon
Goblin Hut Baby Dragon
Freeze
Zap Baby Dragon
Spear Goblins Zap Baby Dragon Freeze
Baby Dragon
Zap Baby Dragon Freeze
Zap
Goblins Goblin Gang
Zap
Zap Baby Dragon
Goblin Hut Baby Dragon
Baby Dragon Freeze
Zap Goblin Hut Baby Dragon
Spear Goblins Zap Goblin Hut Baby Dragon
Goblin Hut Baby Dragon
Freeze
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Freeze Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Goblin Hut Freeze
Zap
Zap Freeze
Zap Spear Goblins Goblin Gang Goblin Hut Freeze
Zap Baby Dragon
Freeze
Goblin Gang Baby Dragon
Zap Baby Dragon
Zap
Zap Goblin Gang Baby Dragon Freeze
Zap
Zap Baby Dragon Freeze

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