My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Miner
Giant Snowball
Goblins Spear Goblins Barbarians Miner
Zap
Goblins Spear Goblins
Barbarian Barrel
Goblins Spear Goblins Barbarians Bomb Tower Ice Wizard
The Log
Goblins Spear Goblins Barbarians
Earthquake
Spear Goblins Barbarians Bomb Tower
Arrows
Goblins Spear Goblins
Royal Delivery
Goblins Spear Goblins Barbarians Miner Ice Wizard
Fireball
Barbarians Bomb Tower Ice Wizard
Poison
Spear Goblins Barbarians Bomb Tower Ice Wizard
Lightning
Bomb Tower Ice Wizard
Rocket
Barbarians Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bomb Tower Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Arrows Miner Ice Wizard Bomb Tower Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Zap Arrows

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap
Spear Goblins
Miner Zap
Zap
Arrows Miner Goblins Spear Goblins Ice Wizard
Arrows
Zap Miner
Barbarians
Bomb Tower
Miner
Goblins Spear Goblins Zap Arrows
Ice Wizard
Zap

Defense Synergies 1 15

Goblins
Zap Ice Wizard
Spear Goblins
Zap Arrows Barbarians Bomb Tower Ice Wizard
Zap
Bomb Tower Goblins Spear Goblins Arrows Barbarians Miner Ice Wizard
Arrows
Spear Goblins Zap Barbarians Bomb Tower Ice Wizard
Barbarians
Spear Goblins Zap Arrows
Bomb Tower
Zap Spear Goblins Arrows Ice Wizard
Miner
Zap
Ice Wizard
Goblins Spear Goblins Zap Arrows Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Barbarians Bomb Tower Goblins Zap Ice Wizard
Barbarians Bomb Tower Goblins Ice Wizard
Barbarians Bomb Tower Goblins Ice Wizard
Arrows Barbarians Bomb Tower
Arrows Goblins Spear Goblins Zap Bomb Tower Ice Wizard
Spear Goblins Zap Arrows Bomb Tower Ice Wizard
Zap Arrows Barbarians Bomb Tower
Barbarians Goblins Bomb Tower Ice Wizard
Goblins Spear Goblins Barbarians Miner Ice Wizard
Goblins Barbarians Ice Wizard Spear Goblins Zap Arrows Bomb Tower
Arrows Spear Goblins Zap Ice Wizard
Barbarians Bomb Tower Zap Ice Wizard
Bomb Tower Goblins Zap Arrows Barbarians
Barbarians Bomb Tower
Barbarians Bomb Tower Zap
Barbarians Bomb Tower Goblins Arrows
Arrows Bomb Tower Goblins Spear Goblins Zap Barbarians Ice Wizard
Zap Arrows Bomb Tower Spear Goblins Barbarians Ice Wizard
Barbarians Bomb Tower
Goblins Spear Goblins Arrows Barbarians Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Spear Goblins Zap
Zap Arrows Bomb Tower Miner
Barbarians Goblins Spear Goblins Zap Bomb Tower
Zap Barbarians
Barbarians
Arrows Zap Bomb Tower Ice Wizard
Goblins Spear Goblins Barbarians Bomb Tower Ice Wizard
Barbarians Bomb Tower
Zap Goblins Spear Goblins Barbarians Bomb Tower
Barbarians
Barbarians Bomb Tower
Zap Arrows Barbarians
Barbarians Bomb Tower
Barbarians Bomb Tower
Barbarians Goblins Spear Goblins Zap Bomb Tower
Arrows Zap Barbarians Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Miner Ice Wizard
Arrows Miner
Arrows Barbarians
Zap Arrows
Arrows Spear Goblins Zap Ice Wizard
Arrows
Arrows Zap Ice Wizard
Arrows Miner Zap
Goblins
Miner Zap Arrows
Zap Arrows
Miner
Arrows
Zap Arrows
Spear Goblins Zap Arrows
Arrows
Arrows
Zap Arrows
Zap Arrows Miner
Arrows
Zap Arrows Barbarians
Zap Arrows Ice Wizard
Arrows Miner Zap Ice Wizard
Zap Arrows Miner
Miner Zap Arrows
Zap Arrows Ice Wizard
Zap
Zap Arrows Miner
Zap Arrows
Arrows
Zap Spear Goblins Barbarians
Zap Arrows Ice Wizard
Arrows
Miner
Arrows Zap
Zap Arrows
Zap
Zap
Zap Miner

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