My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Dark Prince Goblin Giant Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Dark Prince Fisherman
Giant Snowball
Goblins Royal Recruits Fisherman Little Prince
Zap
Goblins Dark Prince Goblin Giant Fisherman Little Prince
Barbarian Barrel
Goblins Royal Recruits Dark Prince Little Prince
The Log
Goblins Royal Recruits Dark Prince Fisherman Little Prince
Earthquake
Arrows
Goblins Royal Recruits Little Prince
Royal Delivery
Goblins Royal Recruits Dark Prince Fisherman Little Prince
Fireball
Fisherman Little Prince
Poison
Royal Recruits Fisherman Little Prince
Lightning
Dark Prince Fisherman Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Fisherman Little Prince Fireball Dark Prince Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Fisherman Little Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Recruits
Fireball
Goblin Giant Dark Prince Little Prince
Rage
Dark Prince Goblin Giant
Dark Prince
Fireball Rage Goblin Giant Fisherman Little Prince
Goblin Giant
Fireball Rage Dark Prince Fisherman Little Prince
Fisherman
Dark Prince Goblin Giant
Little Prince
Fireball Dark Prince Goblin Giant

Defense Synergies 1 5

Goblins
Fisherman Little Prince
Royal Recruits
Fireball
Goblin Giant Dark Prince Little Prince
Rage
Dark Prince
Fireball Little Prince
Goblin Giant
Fireball
Fisherman
Goblins
Little Prince
Goblins Fireball Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Goblin Giant
Goblins Royal Recruits Dark Prince Fisherman
Fisherman Goblins Royal Recruits Dark Prince
Royal Recruits Goblins Dark Prince Fisherman
Royal Recruits Fireball Dark Prince
Fireball Goblins Dark Prince
Fireball Little Prince
Royal Recruits Fireball Goblin Giant
Goblins Royal Recruits Fisherman
Goblins Royal Recruits Dark Prince Fisherman Little Prince
Goblins Royal Recruits Fireball Dark Prince Goblin Giant Fisherman
Fireball
Royal Recruits Fireball Dark Prince
Fireball Goblins Royal Recruits Dark Prince
Royal Recruits
Royal Recruits Fireball Fisherman
Goblins Royal Recruits Fireball Dark Prince Fisherman
Fireball Goblins Royal Recruits Dark Prince Fisherman Little Prince
Royal Recruits Fireball Dark Prince Fisherman Little Prince
Royal Recruits Fisherman
Royal Recruits Dark Prince Goblins Fireball Goblin Giant Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Fireball Dark Prince Fisherman
Fireball Fisherman
Royal Recruits Goblins Dark Prince Goblin Giant Fisherman
Royal Recruits Dark Prince Fireball Goblin Giant Fisherman
Royal Recruits Dark Prince Goblin Giant Fisherman
Fireball Goblin Giant
Royal Recruits Dark Prince Goblins Fireball Goblin Giant
Royal Recruits Dark Prince Goblin Giant Fisherman
Royal Recruits Goblins Fireball Dark Prince
Royal Recruits Goblin Giant
Royal Recruits Dark Prince
Royal Recruits Fireball Dark Prince Goblin Giant
Royal Recruits Dark Prince Fireball Goblin Giant
Royal Recruits Fireball
Royal Recruits Goblins Fireball Dark Prince Goblin Giant Fisherman Little Prince
Royal Recruits Fireball Dark Prince
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits
Fireball Fisherman
Fireball Goblin Giant
Royal Recruits Fireball Dark Prince
Fireball Dark Prince
Fireball Goblin Giant
Fireball
Fireball Fisherman
Goblins Fireball Fisherman
Royal Recruits Fireball Dark Prince Fisherman
Fireball
Fireball Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball
Royal Recruits Fireball
Fireball
Fisherman
Fireball Dark Prince Fisherman
Fireball Little Prince
Fireball
Fireball
Fisherman
Royal Recruits Fireball
Fireball Dark Prince Little Prince
Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball Little Prince
Fireball
Fireball
Fireball
Fireball
Fireball
Royal Recruits Fireball Dark Prince
Fireball
Fireball
Fireball Dark Prince
Fireball
Fireball
Royal Recruits Dark Prince
Royal Recruits Fireball
Fireball
Royal Recruits Fireball Dark Prince Goblin Giant Little Prince

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