My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Giant Skeleton Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton
Giant Snowball
Goblins Princess
Zap
Goblins Princess
Barbarian Barrel
Goblins Elite Barbarians Executioner Giant Skeleton Princess
The Log
Goblins Elite Barbarians Giant Skeleton Princess
Earthquake
Arrows
Goblins Princess
Royal Delivery
Goblins Elite Barbarians Executioner Giant Skeleton Princess
Fireball
Elite Barbarians Executioner Princess
Poison
Executioner Princess
Lightning
Elite Barbarians Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Giant Skeleton Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Princess Executioner Elite Barbarians Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Princess

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Elite Barbarians Goblins Executioner Giant Skeleton The Log Princess Mega Knight
Elite Barbarians
Zap The Log Mega Knight
Executioner
Zap The Log Mega Knight
Giant Skeleton
Zap The Log Princess
The Log
Zap Elite Barbarians Executioner Giant Skeleton Princess Mega Knight
Princess
Zap Giant Skeleton The Log Mega Knight
Mega Knight
Zap Elite Barbarians Executioner The Log Princess

Defense Synergies 1 19

Goblins
Zap Giant Skeleton The Log Princess
Zap
Mega Knight Goblins Elite Barbarians Executioner Giant Skeleton The Log Princess
Elite Barbarians
Zap The Log Mega Knight
Executioner
Zap Giant Skeleton The Log Mega Knight
Giant Skeleton
Goblins Zap Executioner The Log Princess
The Log
Goblins Zap Elite Barbarians Executioner Giant Skeleton Princess Mega Knight
Princess
Goblins Zap Giant Skeleton The Log Mega Knight
Mega Knight
Zap Elite Barbarians Executioner The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log
Elite Barbarians Goblins Zap Executioner The Log Mega Knight
Mega Knight Goblins Elite Barbarians Executioner Giant Skeleton
Elite Barbarians Goblins Mega Knight
Elite Barbarians Giant Skeleton The Log Princess Mega Knight
The Log Goblins Zap Executioner Mega Knight
Zap Executioner Princess
Zap Giant Skeleton The Log Mega Knight
Goblins Elite Barbarians Princess
Elite Barbarians Goblins Giant Skeleton Mega Knight
Goblins Executioner Zap Giant Skeleton The Log Princess Mega Knight
Executioner Zap Princess
Mega Knight Zap Elite Barbarians Giant Skeleton The Log
Executioner Mega Knight Goblins Zap The Log Princess
Elite Barbarians Mega Knight
Zap Elite Barbarians The Log Mega Knight
Mega Knight Goblins Elite Barbarians Executioner
Mega Knight Goblins Zap Elite Barbarians Executioner The Log
Zap Executioner The Log Giant Skeleton Princess Mega Knight
Elite Barbarians
Mega Knight Goblins Elite Barbarians Executioner Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Zap Elite Barbarians Giant Skeleton
Zap Elite Barbarians Executioner The Log Mega Knight
Giant Skeleton Mega Knight Goblins Zap Elite Barbarians The Log
Giant Skeleton Mega Knight Zap Elite Barbarians The Log
Giant Skeleton Elite Barbarians Executioner Mega Knight
Executioner Zap Princess
Goblins Elite Barbarians Giant Skeleton
Giant Skeleton Mega Knight Elite Barbarians
Zap Giant Skeleton Mega Knight Goblins Elite Barbarians The Log
Mega Knight Elite Barbarians Giant Skeleton
Mega Knight Zap Elite Barbarians Giant Skeleton The Log
Elite Barbarians Giant Skeleton Mega Knight Executioner
Executioner Princess Mega Knight
Elite Barbarians Goblins Zap Executioner Giant Skeleton The Log
Executioner Mega Knight Zap Elite Barbarians Giant Skeleton The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton The Log
Zap Executioner The Log Princess
Giant Skeleton The Log
Giant Skeleton The Log
Executioner Zap The Log Mega Knight
Executioner Zap Princess
Executioner The Log Princess
The Log Zap Executioner Princess
The Log Zap
Goblins Elite Barbarians
Zap The Log Princess
Zap Executioner Princess
Elite Barbarians Executioner The Log Princess
Princess
Princess Zap Elite Barbarians The Log
Zap Executioner The Log Princess
Executioner The Log Princess Mega Knight
Zap Executioner The Log Princess Mega Knight
Zap The Log Princess Mega Knight
Giant Skeleton The Log Mega Knight
Princess
The Log
Zap The Log
Zap The Log Executioner Princess Mega Knight
The Log Zap Executioner Princess
Zap The Log Princess Mega Knight
Zap The Log
Elite Barbarians Zap Executioner Princess
Zap
Elite Barbarians
Zap The Log Mega Knight
Zap Princess
Giant Skeleton Mega Knight
The Log Princess
Zap Princess
Zap Executioner Princess
The Log
Executioner Princess Mega Knight
The Log Zap Executioner Princess
Zap Giant Skeleton
Elite Barbarians Executioner Mega Knight
Zap Elite Barbarians Giant Skeleton The Log Princess
Zap Executioner Princess
Zap Executioner Giant Skeleton The Log Princess Mega Knight

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