My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Firecracker Dart Goblin Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Dark Prince Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Dark Prince
Giant Snowball
Goblins Archers Minions Dart Goblin
Zap
Goblins Archers Minions Firecracker Dart Goblin Dark Prince
Barbarian Barrel
Goblins Archers Firecracker Dart Goblin Dark Prince Executioner
The Log
Goblins Archers Firecracker Dart Goblin Dark Prince
Earthquake
Archers Firecracker
Arrows
Goblins Archers Minions Firecracker Dart Goblin
Royal Delivery
Goblins Archers Minions Firecracker Dart Goblin Dark Prince Executioner
Fireball
Archers Minions Firecracker Dart Goblin Executioner
Poison
Archers Minions Firecracker Dart Goblin Executioner
Lightning
Dark Prince Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Minions Firecracker Dart Goblin Dark Prince Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Minions Firecracker

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Dark Prince Mega Knight
Minions
Mega Knight Firecracker Dark Prince
Firecracker
Minions Dart Goblin Dark Prince Mega Knight
Dart Goblin
Firecracker Dark Prince Mega Knight
Dark Prince
Archers Minions Firecracker Dart Goblin Executioner
Executioner
Dark Prince Mega Knight
Mega Knight
Minions Archers Firecracker Dart Goblin Executioner

Defense Synergies 0 19

Goblins
Archers Firecracker Dart Goblin
Archers
Goblins Minions Firecracker Dart Goblin Dark Prince Mega Knight
Minions
Archers Firecracker Dart Goblin Dark Prince Mega Knight
Firecracker
Goblins Archers Minions Dart Goblin Dark Prince Mega Knight
Dart Goblin
Goblins Archers Minions Firecracker Dark Prince Mega Knight
Dark Prince
Archers Minions Firecracker Dart Goblin Executioner
Executioner
Dark Prince Mega Knight
Mega Knight
Archers Minions Firecracker Dart Goblin Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Dart Goblin Executioner
Goblins Minions Firecracker Dart Goblin Dark Prince Executioner Mega Knight
Mega Knight Goblins Archers Minions Dart Goblin Dark Prince Executioner
Goblins Minions Firecracker Dart Goblin Dark Prince Mega Knight
Firecracker Dark Prince Mega Knight
Goblins Archers Minions Firecracker Dart Goblin Dark Prince Executioner Mega Knight
Minions Dart Goblin Archers Firecracker Executioner
Dart Goblin Mega Knight
Goblins Minions
Goblins Archers Firecracker Dart Goblin Dark Prince Mega Knight
Goblins Archers Minions Dart Goblin Executioner Firecracker Dark Prince Mega Knight
Minions Executioner Archers Firecracker Dart Goblin
Mega Knight Minions Dark Prince
Executioner Mega Knight Goblins Minions Firecracker Dart Goblin Dark Prince
Mega Knight
Mega Knight
Mega Knight Goblins Minions Firecracker Dark Prince Executioner
Mega Knight Goblins Archers Minions Firecracker Dart Goblin Dark Prince Executioner
Executioner Archers Minions Firecracker Dart Goblin Dark Prince Mega Knight
Dart Goblin
Dark Prince Mega Knight Goblins Archers Minions Firecracker Dart Goblin Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Archers Dark Prince
Archers Firecracker Executioner Mega Knight
Mega Knight Goblins Minions Dark Prince
Dark Prince Mega Knight
Dark Prince Executioner Mega Knight
Firecracker Executioner Archers Minions Dart Goblin
Dark Prince Goblins Archers Minions Dart Goblin
Mega Knight Dark Prince
Mega Knight Goblins Minions Firecracker Dark Prince
Dart Goblin
Mega Knight Minions Dart Goblin Dark Prince
Mega Knight Dark Prince
Dark Prince Mega Knight Executioner
Archers Firecracker Dart Goblin Executioner Mega Knight
Goblins Archers Minions Firecracker Dart Goblin Dark Prince Executioner
Minions Executioner Mega Knight Archers Firecracker Dart Goblin Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Dart Goblin Executioner
Dart Goblin
Firecracker Dart Goblin Dark Prince
Executioner Firecracker Dark Prince Mega Knight
Firecracker Executioner Minions Dart Goblin
Archers Firecracker Dart Goblin Executioner
Firecracker Dart Goblin Executioner
Firecracker Dart Goblin
Goblins Minions
Firecracker Dart Goblin Dark Prince
Archers Firecracker Dart Goblin Executioner
Firecracker Dart Goblin Executioner
Minions Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Executioner
Firecracker Dart Goblin Executioner Mega Knight
Minions
Archers Firecracker Dart Goblin Dark Prince Executioner Mega Knight
Firecracker Dart Goblin Mega Knight
Minions Mega Knight
Firecracker Dark Prince Executioner Mega Knight
Firecracker Dart Goblin Executioner
Mega Knight
Firecracker Dart Goblin
Archers Firecracker Dart Goblin Executioner
Minions Firecracker Dart Goblin
Dart Goblin Mega Knight
Firecracker
Mega Knight
Firecracker
Archers Minions Dart Goblin Dark Prince
Archers Firecracker Dart Goblin Executioner
Firecracker Dart Goblin Dark Prince Executioner Mega Knight
Firecracker Dart Goblin Executioner
Firecracker Dart Goblin Dark Prince Executioner Mega Knight
Minions Firecracker Dart Goblin
Firecracker Dart Goblin Executioner
Firecracker Dart Goblin Dark Prince Executioner Mega Knight

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