My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Dragon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Goblins Electro Dragon Lumberjack Graveyard
Zap
Goblins Firecracker Graveyard
Barbarian Barrel
Goblins Knight Firecracker Lumberjack Graveyard
The Log
Goblins Firecracker Lumberjack Graveyard
Earthquake
Firecracker Graveyard
Arrows
Goblins Firecracker Graveyard
Royal Delivery
Goblins Knight Firecracker Electro Dragon Lumberjack Graveyard
Fireball
Firecracker Electro Dragon Lumberjack
Poison
Firecracker Electro Dragon Graveyard
Lightning
Knight Electro Dragon Lumberjack
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Firecracker Tornado Lumberjack Electro Dragon Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Knight Firecracker Tornado

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Firecracker Graveyard Electro Dragon Lumberjack
Firecracker
Knight Tornado Golem Lumberjack
Tornado
Firecracker Electro Dragon Golem Graveyard
Electro Dragon
Golem Knight Tornado Graveyard
Golem
Electro Dragon Firecracker Tornado Lumberjack Graveyard
Lumberjack
Knight Firecracker Golem Graveyard
Graveyard
Knight Tornado Electro Dragon Golem Lumberjack

Defense Synergies 2 10

Goblins
Knight Firecracker Electro Dragon
Knight
Firecracker Electro Dragon Goblins Tornado Lumberjack
Firecracker
Knight Goblins Tornado Electro Dragon Lumberjack
Tornado
Knight Firecracker Electro Dragon
Electro Dragon
Knight Goblins Firecracker Tornado Lumberjack
Golem
Lumberjack
Knight Firecracker Electro Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Dragon
Lumberjack Goblins Knight Firecracker Electro Dragon
Tornado Lumberjack Goblins Knight Electro Dragon
Lumberjack Goblins Knight Firecracker Electro Dragon
Firecracker Tornado Lumberjack
Tornado Goblins Firecracker Electro Dragon Lumberjack
Tornado Firecracker Electro Dragon
Electro Dragon
Goblins Tornado Lumberjack
Knight Tornado Goblins Firecracker Lumberjack
Goblins Knight Firecracker Tornado Electro Dragon Lumberjack
Firecracker Tornado Electro Dragon
Lumberjack Knight Electro Dragon
Goblins Firecracker Tornado Electro Dragon Lumberjack
Knight Lumberjack
Tornado Lumberjack
Goblins Knight Firecracker Tornado Electro Dragon Lumberjack
Goblins Knight Firecracker Tornado Electro Dragon Lumberjack
Tornado Knight Firecracker Electro Dragon Lumberjack
Tornado Lumberjack
Goblins Knight Firecracker Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Goblins
Knight Firecracker Electro Dragon Lumberjack
Lumberjack Goblins Knight Electro Dragon
Lumberjack Knight Tornado
Knight Lumberjack
Firecracker Tornado Electro Dragon
Goblins Knight Lumberjack
Knight Lumberjack
Electro Dragon Goblins Knight Firecracker Tornado
Knight Electro Dragon Lumberjack
Tornado
Knight Lumberjack
Firecracker Electro Dragon
Electro Dragon Goblins Knight Firecracker Tornado Lumberjack
Firecracker Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Electro Dragon
Firecracker Tornado Electro Dragon
Electro Dragon
Knight Firecracker
Firecracker
Firecracker Tornado Electro Dragon
Firecracker Tornado
Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Goblins Tornado Electro Dragon Lumberjack
Firecracker Knight Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Knight Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon
Firecracker Tornado Electro Dragon
Tornado
Tornado
Electro Dragon
Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker
Electro Dragon
Firecracker Electro Dragon
Firecracker
Electro Dragon
Firecracker Tornado Electro Dragon
Knight Firecracker Electro Dragon Lumberjack
Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon
Electro Dragon Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Tornado

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