My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Drill Inferno Dragon
Giant Snowball
Goblins Wall Breakers Goblin Drill Inferno Dragon
Zap
Goblins Firecracker Wall Breakers Goblin Drill Inferno Dragon
Barbarian Barrel
Goblins Knight Firecracker Bomb Tower Wall Breakers Goblin Drill Royal Ghost
The Log
Goblins Firecracker Wall Breakers Goblin Drill
Earthquake
Firecracker Bomb Tower Goblin Drill
Arrows
Goblins Firecracker Wall Breakers Goblin Drill
Royal Delivery
Goblins Knight Firecracker Wall Breakers Goblin Drill Royal Ghost Inferno Dragon
Fireball
Firecracker Bomb Tower Wall Breakers Goblin Drill Inferno Dragon
Poison
Firecracker Bomb Tower Goblin Drill
Lightning
Knight Bomb Tower Inferno Dragon
Rocket
Bomb Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Drill Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Knight Firecracker Royal Ghost Bomb Tower Goblin Drill Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Knight Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Knight
Firecracker Wall Breakers Goblin Drill
Firecracker
Knight Wall Breakers Goblin Drill Inferno Dragon
Bomb Tower
Wall Breakers
Knight Goblin Drill Firecracker Royal Ghost
Goblin Drill
Wall Breakers Goblins Knight Firecracker Royal Ghost
Royal Ghost
Wall Breakers Goblin Drill
Inferno Dragon
Firecracker

Defense Synergies 2 3

Goblins
Knight Firecracker
Knight
Firecracker Bomb Tower Goblins
Firecracker
Knight Goblins Bomb Tower
Bomb Tower
Knight Firecracker
Wall Breakers
Goblin Drill
Royal Ghost
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Bomb Tower Inferno Dragon Goblins Knight Firecracker Goblin Drill
Bomb Tower Goblins Knight Goblin Drill Inferno Dragon
Bomb Tower Inferno Dragon Goblins Knight Firecracker Goblin Drill
Firecracker Bomb Tower
Goblins Firecracker Bomb Tower Royal Ghost
Inferno Dragon Firecracker Bomb Tower
Bomb Tower
Inferno Dragon Goblins Bomb Tower Goblin Drill
Knight Goblins Firecracker Royal Ghost
Goblins Knight Firecracker Bomb Tower Goblin Drill Royal Ghost
Inferno Dragon Firecracker
Bomb Tower Goblin Drill Knight
Bomb Tower Goblins Firecracker Goblin Drill Royal Ghost
Inferno Dragon Knight Bomb Tower Goblin Drill
Bomb Tower Goblin Drill Inferno Dragon
Bomb Tower Goblins Knight Firecracker Goblin Drill
Bomb Tower Goblins Knight Firecracker Goblin Drill Royal Ghost
Bomb Tower Goblin Drill Knight Firecracker Royal Ghost Inferno Dragon
Bomb Tower Goblin Drill Inferno Dragon
Royal Ghost Goblins Knight Firecracker Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Royal Ghost
Knight Firecracker Bomb Tower Royal Ghost Inferno Dragon
Goblins Knight Bomb Tower
Knight
Knight Goblin Drill Inferno Dragon
Firecracker Bomb Tower
Goblins Knight Bomb Tower
Knight Bomb Tower Inferno Dragon
Goblins Knight Firecracker Bomb Tower Inferno Dragon
Goblin Drill Inferno Dragon
Inferno Dragon Knight Bomb Tower
Knight Bomb Tower
Firecracker Bomb Tower
Goblins Knight Firecracker Bomb Tower Goblin Drill Inferno Dragon
Firecracker Bomb Tower Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Goblin Drill Royal Ghost
Firecracker Royal Ghost
Goblin Drill
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Goblins
Firecracker Knight
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker Goblin Drill
Firecracker
Firecracker
Firecracker
Goblin Drill
Firecracker
Inferno Dragon
Firecracker Royal Ghost
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Royal Ghost

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