My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Royal Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman Phoenix
Giant Snowball
Goblins Barbarians Fisherman
Zap
Goblins Firecracker Royal Giant Fisherman
Barbarian Barrel
Goblins Firecracker Barbarians
The Log
Goblins Firecracker Barbarians Royal Giant Fisherman
Earthquake
Firecracker Barbarians
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Barbarians Fisherman
Fireball
Firecracker Barbarians Fisherman
Poison
Firecracker Barbarians Fisherman Phoenix
Lightning
Fisherman Phoenix
Rocket
Barbarians Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Firecracker Fisherman Fireball Phoenix Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Firecracker Fisherman

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Firecracker
Royal Giant Fisherman
Barbarians
Royal Giant
Firecracker Fireball Fisherman Goblins The Log
Fireball
Royal Giant The Log
The Log
Royal Giant Fireball Fisherman
Fisherman
Royal Giant Firecracker The Log
Phoenix

Defense Synergies 2 6

Goblins
Firecracker The Log Fisherman Phoenix
Firecracker
The Log Goblins Fisherman
Barbarians
Royal Giant
Fireball
The Log
The Log
Firecracker Fireball Goblins Fisherman
Fisherman
Goblins Firecracker The Log
Phoenix
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Barbarians Goblins Firecracker The Log Fisherman Phoenix
Barbarians Fisherman Goblins
Barbarians Goblins Firecracker Fisherman Phoenix
Firecracker Barbarians Fireball The Log
Fireball The Log Goblins Firecracker
Firecracker Fireball Phoenix
Barbarians Fireball The Log Phoenix
Barbarians Goblins Fisherman Phoenix
Goblins Firecracker Barbarians Fisherman Phoenix
Goblins Barbarians Firecracker Fireball The Log Fisherman
Firecracker Fireball Phoenix
Barbarians Fireball The Log
Fireball Goblins Firecracker Barbarians The Log
Barbarians Phoenix
Barbarians Fireball The Log Fisherman
Barbarians Goblins Firecracker Fireball Fisherman
Fireball Goblins Firecracker Barbarians The Log Fisherman
The Log Firecracker Barbarians Fireball Fisherman
Barbarians Fisherman Phoenix
Goblins Firecracker Barbarians Fireball The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Fireball Fisherman
Fireball Firecracker The Log Fisherman Phoenix
Barbarians Goblins The Log Fisherman
Barbarians Fireball The Log Fisherman Phoenix
Barbarians Fisherman Phoenix
Firecracker Fireball
Goblins Barbarians Fireball Phoenix
Barbarians Fisherman Phoenix
Goblins Firecracker Barbarians Fireball The Log Phoenix
Barbarians Phoenix
Barbarians Phoenix
Barbarians Fireball The Log Phoenix
Barbarians Fireball
Firecracker Barbarians Fireball
Barbarians Phoenix Goblins Firecracker Fireball The Log Fisherman
Firecracker Barbarians Fireball The Log Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Fisherman
Fireball The Log
Firecracker Barbarians Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker Fisherman
Goblins Fireball Fisherman
Firecracker Fireball The Log Fisherman
Fireball Firecracker
Firecracker Fireball The Log Fisherman
Firecracker Fireball Fisherman
Firecracker Fireball The Log Fisherman
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Fisherman
Firecracker Fireball The Log Fisherman
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Barbarians Fireball The Log
Firecracker The Log Fireball
Fisherman
Firecracker Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball Firecracker The Log Fisherman
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Barbarians Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log

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