My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Giant Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant Night Witch Sparky
Giant Snowball
Goblins Bats Archers Cannon Night Witch
Zap
Goblins Bats Archers Cannon Night Witch Sparky
Barbarian Barrel
Goblins Archers Cannon Night Witch Sparky
The Log
Goblins Archers Cannon Sparky
Earthquake
Archers Cannon
Arrows
Goblins Bats Archers Night Witch
Royal Delivery
Goblins Bats Archers Night Witch Sparky
Fireball
Archers Cannon Night Witch Sparky
Poison
Bats Archers Cannon Night Witch Sparky
Lightning
Cannon Night Witch Sparky
Rocket
Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Night Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Archers Cannon Night Witch Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Archers

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers Giant
Bats
Giant Zap Sparky
Zap
Giant Sparky Goblins Bats Archers Night Witch
Archers
Goblins Zap Giant
Cannon
Giant
Bats Zap Night Witch Sparky Goblins Archers
Night Witch
Giant Zap
Sparky
Zap Giant Bats

Defense Synergies 1 13

Goblins
Zap Archers Cannon Night Witch
Bats
Zap Cannon Sparky
Zap
Cannon Goblins Bats Archers Night Witch Sparky
Archers
Goblins Zap Cannon
Cannon
Zap Goblins Bats Archers Night Witch Sparky
Giant
Night Witch
Goblins Zap Cannon
Sparky
Bats Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Sparky
Sparky Goblins Bats Zap Cannon Night Witch
Cannon Sparky Goblins Bats Archers Night Witch
Cannon Night Witch Sparky Goblins Bats
Sparky
Goblins Bats Zap Archers Cannon Night Witch
Bats Zap Archers Cannon Night Witch
Zap Cannon Sparky
Cannon Sparky Goblins Night Witch
Goblins Archers Cannon Night Witch Sparky
Goblins Bats Archers Zap Cannon Night Witch
Bats Zap Archers Night Witch
Cannon Night Witch Sparky Bats Zap
Sparky Goblins Bats Zap Cannon Night Witch
Sparky Cannon
Zap Cannon Sparky
Sparky Goblins Bats Cannon Night Witch
Cannon Goblins Bats Zap Archers Night Witch
Zap Bats Archers Cannon
Sparky Cannon
Goblins Bats Archers Cannon Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Archers Sparky
Zap Archers
Goblins Bats Zap Sparky
Bats Zap Night Witch Sparky
Cannon Night Witch Sparky
Bats Zap Archers
Sparky Goblins Bats Archers Night Witch
Sparky
Zap Goblins Bats Sparky
Cannon Sparky
Bats Sparky
Zap
Cannon Night Witch Sparky
Archers Cannon Sparky
Sparky Goblins Bats Zap Archers Night Witch
Bats Zap Archers Cannon Sparky
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap
Sparky
Sparky
Zap Sparky
Bats Zap
Archers Sparky
Zap
Zap
Goblins Bats Night Witch Sparky
Zap Sparky
Zap Archers
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Bats Night Witch Sparky
Zap Archers Sparky
Zap
Night Witch Sparky
Sparky
Zap
Zap Sparky
Zap Sparky
Zap Sparky
Zap Sparky
Bats Zap Archers Night Witch Sparky
Zap Bats
Night Witch Sparky
Zap Night Witch Sparky
Zap Sparky
Sparky
Sparky
Zap Bats Archers Night Witch
Zap Archers
Sparky
Zap
Zap Sparky
Sparky
Zap Bats Sparky
Bats Zap
Zap Sparky

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