My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Balloon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Goblins Bats Balloon Little Prince
Zap
Goblins Bats Balloon Little Prince
Barbarian Barrel
Goblins Knight Bomb Tower Little Prince
The Log
Goblins Little Prince
Earthquake
Bomb Tower
Arrows
Goblins Bats Little Prince
Royal Delivery
Goblins Bats Knight Balloon Little Prince
Fireball
Bomb Tower Balloon Little Prince
Poison
Bats Bomb Tower Balloon Little Prince
Lightning
Knight Bomb Tower Balloon Little Prince
Rocket
Bomb Tower Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Giant Snowball Arrows Knight Little Prince Bomb Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Giant Snowball Arrows

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Knight Balloon
Giant Snowball
Balloon Knight Little Prince
Arrows
Balloon Knight
Knight
Bats Balloon Giant Snowball Arrows Little Prince
Bomb Tower
Balloon
Bats Giant Snowball Arrows Knight Little Prince
Little Prince
Giant Snowball Knight Balloon

Defense Synergies 3 11

Goblins
Giant Snowball Knight Little Prince
Bats
Knight Giant Snowball Bomb Tower
Giant Snowball
Goblins Bats Knight Bomb Tower Little Prince
Arrows
Knight Bomb Tower Little Prince
Knight
Bats Bomb Tower Little Prince Goblins Giant Snowball Arrows
Bomb Tower
Knight Bats Giant Snowball Arrows
Balloon
Little Prince
Knight Goblins Giant Snowball Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Bomb Tower Goblins Bats Knight
Bomb Tower Goblins Bats Giant Snowball Knight
Bomb Tower Goblins Bats Knight
Arrows Bomb Tower
Arrows Goblins Bats Giant Snowball Bomb Tower
Bats Giant Snowball Arrows Bomb Tower Little Prince
Arrows Bomb Tower
Goblins Bomb Tower
Knight Goblins Giant Snowball Little Prince
Goblins Bats Giant Snowball Arrows Knight Bomb Tower
Arrows Bats Giant Snowball
Bomb Tower Bats Giant Snowball Knight
Bomb Tower Goblins Bats Giant Snowball Arrows
Knight Bomb Tower
Bomb Tower Giant Snowball
Bomb Tower Goblins Bats Arrows Knight
Arrows Bomb Tower Goblins Bats Giant Snowball Knight Little Prince
Giant Snowball Arrows Bomb Tower Bats Knight Little Prince
Bomb Tower
Goblins Bats Giant Snowball Arrows Knight Bomb Tower Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Giant Snowball
Giant Snowball Arrows Knight Bomb Tower
Goblins Bats Knight Bomb Tower
Bats Knight
Knight
Arrows Bats Giant Snowball Bomb Tower
Goblins Bats Knight Bomb Tower
Knight Bomb Tower
Goblins Bats Giant Snowball Knight Bomb Tower
Bats Knight Bomb Tower
Giant Snowball Arrows
Knight Bomb Tower
Bomb Tower
Goblins Bats Knight Bomb Tower Little Prince
Bats Arrows Giant Snowball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Giant Snowball
Arrows
Arrows Knight
Giant Snowball Arrows
Arrows Bats Giant Snowball
Arrows
Arrows Giant Snowball
Arrows Giant Snowball
Goblins Bats Giant Snowball
Arrows Knight
Giant Snowball Arrows
Giant Snowball Knight
Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Arrows
Giant Snowball Arrows
Bats
Giant Snowball Arrows
Giant Snowball Arrows Little Prince
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Little Prince
Arrows Giant Snowball
Giant Snowball Arrows
Arrows
Bats Giant Snowball Arrows Little Prince
Bats Giant Snowball
Giant Snowball
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Bats
Giant Snowball Arrows
Arrows
Knight
Arrows Giant Snowball
Giant Snowball Arrows
Bats Giant Snowball
Bats Giant Snowball
Giant Snowball Little Prince

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