My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Mortar Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers
Giant Snowball
Goblins Bats Goblin Gang Wall Breakers Witch
Zap
Goblins Bats Goblin Gang Mortar Wall Breakers Witch
Barbarian Barrel
Goblins Goblin Gang Mortar Wall Breakers Witch
The Log
Goblins Goblin Gang Wall Breakers Witch
Earthquake
Goblin Gang Mortar Witch
Arrows
Goblins Bats Goblin Gang Wall Breakers Witch
Royal Delivery
Goblins Bats Goblin Gang Wall Breakers Witch
Fireball
Goblin Gang Mortar Wall Breakers Witch
Poison
Bats Goblin Gang Mortar Witch
Lightning
Mortar Witch
Rocket
Mortar Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Wall Breakers Goblin Gang Mortar Fireball Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Wall Breakers Goblin Gang

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Mega Knight Mortar Wall Breakers
Goblin Gang
Mortar
Mortar
Bats Goblin Gang Fireball
Fireball
Mortar Wall Breakers Mega Knight
Wall Breakers
Bats Fireball Mega Knight
Witch
Mega Knight
Mega Knight
Bats Fireball Wall Breakers Witch

Defense Synergies 0 7

Goblins
Mortar
Bats
Mortar Mega Knight
Goblin Gang
Mortar
Mortar
Goblins Bats Goblin Gang Fireball
Fireball
Mortar Mega Knight
Wall Breakers
Witch
Mega Knight
Mega Knight
Bats Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball
Goblins Bats Goblin Gang Mortar Witch Mega Knight
Goblin Gang Mortar Witch Mega Knight Goblins Bats
Witch Goblins Bats Goblin Gang Mortar Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Goblins Bats Mega Knight
Bats Goblin Gang Mortar Fireball Witch
Fireball Mega Knight
Witch Goblins Goblin Gang Mortar
Goblin Gang Goblins Mega Knight
Goblins Bats Goblin Gang Witch Fireball Mega Knight
Bats Goblin Gang Fireball Witch
Mortar Mega Knight Bats Goblin Gang Fireball Witch
Fireball Mega Knight Goblins Bats Goblin Gang Mortar Witch
Goblin Gang Mortar Mega Knight
Goblin Gang Mortar Fireball Mega Knight
Mega Knight Goblins Bats Goblin Gang Mortar Fireball Witch
Mortar Fireball Mega Knight Goblins Bats Goblin Gang Witch
Mortar Witch Bats Fireball Mega Knight
Mortar
Goblin Gang Mega Knight Goblins Bats Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Goblins Fireball Witch
Fireball Goblin Gang Mortar Mega Knight
Goblin Gang Mega Knight Goblins Bats Witch
Goblin Gang Mega Knight Bats Fireball
Goblin Gang Witch Mega Knight
Fireball Bats Goblin Gang Witch
Goblin Gang Goblins Bats Fireball Witch
Mega Knight
Mega Knight Goblins Bats Mortar Fireball Witch
Witch Goblin Gang
Mega Knight Bats Witch
Mega Knight Fireball
Mega Knight Goblin Gang Fireball Witch
Fireball Witch Mega Knight
Goblin Gang Witch Goblins Bats Mortar Fireball
Bats Mega Knight Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball
Fireball
Fireball
Fireball Mortar Mega Knight
Fireball Bats Witch
Mortar Witch
Fireball
Fireball Mortar
Goblins Bats Goblin Gang Fireball
Mortar Fireball
Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball Witch
Mortar Fireball Mega Knight
Mortar Fireball
Bats
Mortar Fireball Mega Knight
Mortar Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Mortar Fireball
Mortar Fireball Witch Mega Knight
Witch
Mortar Fireball Witch
Fireball Mortar Witch Mega Knight
Fireball Mortar
Bats Fireball Witch
Bats Fireball Witch
Fireball
Mortar Fireball Mega Knight
Fireball
Mega Knight
Fireball
Bats Goblin Gang Fireball Witch
Fireball Witch
Fireball
Fireball Goblin Gang Mega Knight
Mortar Fireball
Fireball
Mega Knight
Bats Goblin Gang Fireball Witch
Bats Fireball Witch
Mortar Fireball Witch Mega Knight

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