My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Goblins Bats
Zap
Goblins Bats Firecracker
Barbarian Barrel
Goblins Firecracker Tesla
The Log
Goblins Firecracker Mini P.E.K.K.A
Earthquake
Firecracker Tesla
Arrows
Goblins Bats Firecracker
Royal Delivery
Goblins Bats Firecracker Mini P.E.K.K.A P.E.K.K.A
Fireball
Firecracker Tesla
Poison
Bats Firecracker
Lightning
Tesla Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats The Log Firecracker Tesla Fireball Mini P.E.K.K.A P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats The Log Firecracker

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Firecracker Mini P.E.K.K.A P.E.K.K.A
Firecracker
Bats Mini P.E.K.K.A P.E.K.K.A
Tesla
Fireball
The Log
Mini P.E.K.K.A
Bats Firecracker The Log
P.E.K.K.A
Bats Firecracker The Log
The Log
Fireball Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 5 14

Goblins
Firecracker Tesla The Log
Bats
Firecracker Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Firecracker
The Log Goblins Bats Tesla Mini P.E.K.K.A P.E.K.K.A
Tesla
The Log Goblins Bats Firecracker Fireball Mini P.E.K.K.A
Fireball
The Log Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Bats Firecracker Tesla Fireball
P.E.K.K.A
The Log Bats Firecracker
The Log
Firecracker Tesla Fireball Mini P.E.K.K.A P.E.K.K.A Goblins Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Goblins Bats Firecracker Tesla The Log
Tesla Mini P.E.K.K.A P.E.K.K.A Goblins Bats
Tesla Mini P.E.K.K.A P.E.K.K.A Goblins Bats Firecracker
Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball The Log Goblins Bats Firecracker Tesla
Bats Tesla Firecracker Fireball
Tesla Fireball P.E.K.K.A The Log
Tesla Mini P.E.K.K.A P.E.K.K.A Goblins
Goblins Firecracker Tesla Mini P.E.K.K.A
Goblins Bats Firecracker Tesla Fireball The Log
Tesla Bats Firecracker Fireball
Tesla Mini P.E.K.K.A P.E.K.K.A Bats Fireball The Log
Fireball Goblins Bats Firecracker Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Tesla
Tesla Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Tesla Goblins Bats Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A
Tesla Fireball Goblins Bats Firecracker The Log
The Log Bats Firecracker Tesla Fireball
Mini P.E.K.K.A P.E.K.K.A Tesla
Goblins Bats Firecracker Tesla Fireball Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Tesla Fireball P.E.K.K.A
Fireball Firecracker Tesla Mini P.E.K.K.A The Log
P.E.K.K.A Goblins Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Bats Tesla Fireball The Log
P.E.K.K.A Tesla Mini P.E.K.K.A
Firecracker Fireball Bats Tesla
Mini P.E.K.K.A P.E.K.K.A Goblins Bats Tesla Fireball
Mini P.E.K.K.A P.E.K.K.A Tesla
P.E.K.K.A Goblins Bats Firecracker Fireball Mini P.E.K.K.A The Log
P.E.K.K.A Tesla
P.E.K.K.A Bats Tesla Mini P.E.K.K.A
P.E.K.K.A Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Tesla Fireball
Firecracker Tesla Fireball
Tesla Goblins Bats Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Bats Firecracker Tesla Fireball Mini P.E.K.K.A P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Goblins Bats Fireball Mini P.E.K.K.A
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball The Log
Bats Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker Mini P.E.K.K.A
The Log Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball The Log

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