My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elixir Golem Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Goblin Barrel
Giant Snowball
Goblins Bats Goblin Barrel Witch
Zap
Goblins Bats Goblin Barrel Witch
Barbarian Barrel
Goblins Elixir Golem Valkyrie Goblin Barrel Witch
The Log
Goblins Elixir Golem Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Elixir Golem Goblin Barrel Witch
Arrows
Goblins Bats Goblin Barrel Witch
Royal Delivery
Goblins Bats Elixir Golem Mini P.E.K.K.A Valkyrie Goblin Barrel Witch
Fireball
Elixir Golem Goblin Barrel Witch
Poison
Bats Elixir Golem Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Bats Elixir Golem Goblin Barrel Mini P.E.K.K.A Valkyrie Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblins Bats Elixir Golem

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Bats
Valkyrie Elixir Golem Mini P.E.K.K.A Goblin Barrel
Elixir Golem
Bats Mini P.E.K.K.A Mirror Goblin Barrel Witch
Mini P.E.K.K.A
Bats Elixir Golem Valkyrie Mirror
Valkyrie
Bats Goblin Barrel Goblins Mini P.E.K.K.A Witch
Mirror
Goblin Barrel Elixir Golem Mini P.E.K.K.A
Goblin Barrel
Valkyrie Mirror Bats Elixir Golem
Witch
Elixir Golem Valkyrie

Defense Synergies 0 7

Goblins
Bats
Mini P.E.K.K.A Valkyrie
Elixir Golem
Mini P.E.K.K.A
Bats Valkyrie Mirror Witch
Valkyrie
Bats Mini P.E.K.K.A Mirror Witch
Mirror
Mini P.E.K.K.A Valkyrie
Goblin Barrel
Witch
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Mini P.E.K.K.A Goblins Bats Valkyrie Witch
Mini P.E.K.K.A Witch Goblins Bats Valkyrie
Mini P.E.K.K.A Witch Goblins Bats Valkyrie
Mini P.E.K.K.A Valkyrie
Goblins Bats Valkyrie
Bats Witch
Valkyrie
Mini P.E.K.K.A Witch Goblins
Goblins Mini P.E.K.K.A Valkyrie
Goblins Bats Valkyrie Witch
Bats Witch
Mini P.E.K.K.A Bats Valkyrie Witch
Valkyrie Goblins Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Goblins Bats Mini P.E.K.K.A Valkyrie Witch
Goblins Bats Valkyrie Witch
Valkyrie Witch Bats
Mini P.E.K.K.A
Valkyrie Goblins Bats Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Goblins Witch
Mini P.E.K.K.A Valkyrie
Goblins Bats Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Bats
Mini P.E.K.K.A Valkyrie Witch
Bats Witch
Mini P.E.K.K.A Goblins Bats Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Goblins Bats Mini P.E.K.K.A Valkyrie Witch
Witch
Bats Mini P.E.K.K.A Valkyrie Witch
Valkyrie
Mini P.E.K.K.A Valkyrie Witch
Valkyrie Witch
Witch Goblins Bats Mini P.E.K.K.A Valkyrie
Bats Valkyrie Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Valkyrie
Bats Witch
Witch
Goblins Bats Mini P.E.K.K.A
Valkyrie
Witch
Bats Mini P.E.K.K.A
Mini P.E.K.K.A
Valkyrie Witch
Valkyrie Witch
Witch
Witch
Witch
Bats Witch
Bats Witch
Mini P.E.K.K.A
Bats Witch
Witch
Mini P.E.K.K.A Valkyrie
Bats Witch
Bats Witch
Witch

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