My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Royal Giant Bowler Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Bandit
Giant Snowball
Goblins Bats
Zap
Goblins Bats Royal Giant Bandit
Barbarian Barrel
Goblins Tesla Executioner Bandit
The Log
Goblins Royal Giant Bandit
Earthquake
Tesla
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Bowler Executioner Bandit
Fireball
Tesla Bowler Executioner Bandit
Poison
Bats Executioner
Lightning
Tesla Bowler Executioner Bandit
Rocket
Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Bandit Tesla Bowler Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Arrows Bandit

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Bats
Royal Giant Bowler Bandit
Arrows
Royal Giant Bowler Bandit
Tesla
Royal Giant
Bats Arrows Goblins Bowler Executioner Bandit
Bowler
Bats Arrows Royal Giant Executioner
Executioner
Royal Giant Bowler Bandit
Bandit
Bats Arrows Royal Giant Executioner

Defense Synergies 0 11

Goblins
Tesla Bandit
Bats
Tesla Bowler Bandit
Arrows
Tesla Bowler Bandit
Tesla
Goblins Bats Arrows Bowler
Royal Giant
Bowler
Bats Arrows Tesla Bandit
Executioner
Bandit
Bandit
Goblins Bats Arrows Bowler Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Executioner
Goblins Bats Tesla Executioner Bandit
Tesla Bowler Goblins Bats Executioner Bandit
Tesla Goblins Bats Bowler Bandit
Arrows Bowler
Arrows Bowler Goblins Bats Tesla Executioner Bandit
Bats Tesla Arrows Executioner
Bowler Arrows Tesla Bandit
Tesla Goblins
Goblins Tesla Bowler Bandit
Goblins Bats Executioner Arrows Tesla Bowler Bandit
Arrows Tesla Executioner Bats
Tesla Bowler Bats Bandit
Bowler Executioner Goblins Bats Arrows Tesla
Tesla Bandit
Tesla Bowler Bandit
Tesla Goblins Bats Arrows Bowler Executioner
Arrows Tesla Goblins Bats Bowler Executioner Bandit
Arrows Executioner Bats Tesla Bowler Bandit
Tesla
Bowler Goblins Bats Arrows Tesla Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Tesla Bowler Bandit
Bandit Arrows Tesla Bowler Executioner
Bandit Goblins Bats Bowler
Bowler Bats Tesla Bandit
Tesla Bowler Executioner Bandit
Arrows Executioner Bats Tesla
Goblins Bats Tesla Bowler Bandit
Tesla
Goblins Bats Bandit
Tesla
Bats Tesla Bowler
Arrows Bowler
Bowler Tesla Executioner Bandit
Tesla Bowler Executioner
Tesla Goblins Bats Bowler Executioner
Bats Arrows Bowler Executioner Tesla
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bowler Executioner Bandit
Arrows Bandit
Arrows
Executioner Arrows Bowler
Arrows Executioner Bats
Arrows Bowler Executioner
Arrows Bowler Executioner
Arrows Bandit
Goblins Bats Bowler
Arrows Bowler Bandit
Arrows Executioner
Bowler Executioner Bandit
Arrows Bandit
Arrows
Arrows Bowler Executioner Bandit
Arrows Bowler Executioner Bandit
Arrows
Bats
Arrows Bowler Executioner Bandit
Arrows Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Bowler Executioner
Arrows Bowler Executioner Bandit
Arrows Bowler Bandit
Arrows Bandit
Bats Arrows Executioner
Bats
Bowler
Arrows Bandit
Arrows
Arrows Bowler
Bats Bandit
Arrows Executioner
Arrows
Bowler Executioner
Arrows Bowler Executioner
Arrows
Executioner
Bats Bowler
Bats Executioner
Bowler Executioner Bandit

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