My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram P.E.K.K.A Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Skeleton King
Giant Snowball
Goblins Bats Battle Ram Skeleton King
Zap
Goblins Bats Battle Ram Skeleton King
Barbarian Barrel
Goblins Battle Ram Wizard Skeleton King
The Log
Goblins Battle Ram Skeleton King
Earthquake
Skeleton King
Arrows
Goblins Bats Skeleton King
Royal Delivery
Goblins Bats Battle Ram Wizard P.E.K.K.A Skeleton King
Fireball
Battle Ram Wizard Skeleton King
Poison
Bats Wizard Skeleton King
Lightning
Battle Ram Wizard Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Tornado Battle Ram Skeleton King Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Arrows Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Bats
Battle Ram P.E.K.K.A Skeleton King
Arrows
P.E.K.K.A Battle Ram
Battle Ram
Goblins Bats Arrows Tornado P.E.K.K.A
Wizard
Tornado P.E.K.K.A
Tornado
Wizard P.E.K.K.A Battle Ram
P.E.K.K.A
Arrows Tornado Bats Battle Ram Wizard
Skeleton King
Bats

Defense Synergies 2 8

Goblins
Wizard
Bats
P.E.K.K.A Skeleton King
Arrows
Tornado P.E.K.K.A
Battle Ram
Wizard
Tornado Goblins P.E.K.K.A Skeleton King
Tornado
Wizard P.E.K.K.A Arrows Skeleton King
P.E.K.K.A
Tornado Bats Arrows Wizard
Skeleton King
Bats Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
P.E.K.K.A Goblins Bats
Tornado P.E.K.K.A Goblins Bats
P.E.K.K.A Goblins Bats Skeleton King
Arrows Tornado P.E.K.K.A
Arrows Tornado Goblins Bats
Bats Tornado Arrows Wizard
Arrows P.E.K.K.A
P.E.K.K.A Goblins Tornado Skeleton King
Tornado Goblins
Goblins Bats Arrows Wizard Tornado Skeleton King
Arrows Bats Wizard Tornado
P.E.K.K.A Bats Wizard
Wizard Goblins Bats Arrows Tornado P.E.K.K.A Skeleton King
P.E.K.K.A Skeleton King
Tornado P.E.K.K.A
Wizard Goblins Bats Arrows Tornado P.E.K.K.A
Arrows Goblins Bats Wizard Tornado
Arrows Wizard Tornado Bats
P.E.K.K.A Tornado
Wizard Goblins Bats Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins P.E.K.K.A
Arrows Wizard
P.E.K.K.A Goblins Bats
P.E.K.K.A Bats Tornado
P.E.K.K.A
Arrows Wizard Bats Tornado
P.E.K.K.A Goblins Bats
P.E.K.K.A
P.E.K.K.A Goblins Bats Tornado
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Arrows Tornado
P.E.K.K.A Wizard Skeleton King
Wizard
Goblins Bats Tornado P.E.K.K.A Skeleton King
Bats Arrows Wizard P.E.K.K.A Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado
Arrows
Arrows
Wizard Arrows
Arrows Wizard Bats Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Goblins Bats Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows Tornado
Bats
Arrows Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Tornado
Bats Arrows Wizard Tornado
Bats Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Bats
Arrows Wizard Tornado
Arrows
Wizard
Arrows Wizard Skeleton King
Arrows Tornado
P.E.K.K.A
Bats Tornado Skeleton King
Bats Tornado
Tornado

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