My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Dark Prince Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Night Witch
Giant Snowball
Goblins Bats Mega Minion Night Witch
Zap
Goblins Bats Dark Prince Night Witch
Barbarian Barrel
Goblins Dark Prince Night Witch
The Log
Goblins Dark Prince
Earthquake
Arrows
Goblins Bats Night Witch
Royal Delivery
Goblins Bats Mega Minion Dark Prince Night Witch
Fireball
Mega Minion Night Witch
Poison
Bats Mega Minion Night Witch
Lightning
Mega Minion Dark Prince Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Dark Prince Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Mega Minion Fireball Dark Prince Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Arrows Mega Minion

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Mega Minion Dark Prince Golem
Arrows
Fireball Golem Mega Minion Dark Prince Night Witch
Mega Minion
Golem Bats Arrows Fireball
Fireball
Arrows Golem Mega Minion Dark Prince
Dark Prince
Bats Arrows Fireball Golem
Golem
Arrows Mega Minion Fireball Night Witch Bats Dark Prince
Night Witch
Golem Arrows

Defense Synergies 0 10

Goblins
Mega Minion Night Witch
Bats
Dark Prince
Arrows
Mega Minion Fireball Dark Prince
Mega Minion
Goblins Arrows Dark Prince Night Witch
Fireball
Arrows Dark Prince
Dark Prince
Bats Arrows Mega Minion Fireball Night Witch
Golem
Night Witch
Goblins Mega Minion Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Goblins Bats Mega Minion Dark Prince Night Witch
Goblins Bats Mega Minion Dark Prince Night Witch
Night Witch Goblins Bats Mega Minion Dark Prince
Arrows Fireball Dark Prince
Arrows Fireball Goblins Bats Mega Minion Dark Prince Night Witch
Bats Mega Minion Arrows Fireball Night Witch
Arrows Fireball
Goblins Night Witch
Goblins Dark Prince Night Witch
Goblins Bats Arrows Mega Minion Fireball Dark Prince Night Witch
Arrows Mega Minion Bats Fireball Night Witch
Night Witch Bats Fireball Dark Prince
Fireball Goblins Bats Arrows Mega Minion Dark Prince Night Witch
Fireball
Goblins Bats Arrows Fireball Dark Prince Night Witch
Arrows Fireball Goblins Bats Mega Minion Dark Prince Night Witch
Arrows Bats Mega Minion Fireball Dark Prince
Dark Prince Goblins Bats Arrows Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Dark Prince
Fireball Arrows Mega Minion
Goblins Bats Dark Prince
Dark Prince Bats Fireball Night Witch
Dark Prince Night Witch
Arrows Fireball Bats
Dark Prince Goblins Bats Mega Minion Fireball Night Witch
Dark Prince
Goblins Bats Mega Minion Fireball Dark Prince
Mega Minion
Bats Mega Minion Dark Prince
Arrows Fireball Dark Prince
Dark Prince Fireball Night Witch
Fireball
Goblins Bats Mega Minion Fireball Dark Prince Night Witch
Bats Arrows Mega Minion Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball Dark Prince
Fireball Arrows Dark Prince
Arrows Fireball Bats Mega Minion
Arrows
Arrows Fireball
Arrows Fireball
Goblins Bats Fireball Night Witch
Arrows Fireball Dark Prince
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Night Witch
Arrows Mega Minion Fireball Dark Prince
Arrows Fireball
Fireball Night Witch
Arrows Fireball
Arrows Fireball
Arrows Fireball Dark Prince
Mega Minion
Arrows Fireball
Fireball Arrows
Fireball Arrows
Bats Arrows Fireball Night Witch
Bats Mega Minion Fireball
Mega Minion Fireball Night Witch
Arrows Fireball Night Witch
Arrows Fireball
Arrows Fireball
Bats Fireball Dark Prince Night Witch
Fireball Arrows Mega Minion
Arrows Fireball
Fireball Mega Minion Dark Prince
Arrows Fireball
Arrows Fireball
Mega Minion Dark Prince
Bats Fireball
Bats Fireball
Fireball Dark Prince

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