My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Goblins Bats Cannon Goblin Barrel
Zap
Goblins Bats Cannon Goblin Barrel
Barbarian Barrel
Goblins Cannon Valkyrie Goblin Barrel Magic Archer
The Log
Goblins Cannon Goblin Barrel
Earthquake
Cannon Goblin Barrel
Arrows
Goblins Bats Goblin Barrel
Royal Delivery
Goblins Bats Valkyrie Goblin Barrel Bowler Magic Archer
Fireball
Cannon Goblin Barrel Bowler Magic Archer
Poison
Bats Cannon Magic Archer
Lightning
Cannon Valkyrie Bowler Magic Archer
Rocket
Valkyrie Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Cannon Goblin Barrel Valkyrie Magic Archer Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Arrows Cannon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Bats
Valkyrie Goblin Barrel Bowler
Arrows
Goblin Barrel Bowler
Cannon
Valkyrie
Bats Goblin Barrel Goblins Magic Archer
Goblin Barrel
Valkyrie Bats Arrows Bowler
Bowler
Bats Arrows Goblin Barrel Magic Archer
Magic Archer
Valkyrie Bowler

Defense Synergies 0 13

Goblins
Cannon Magic Archer
Bats
Cannon Valkyrie Bowler
Arrows
Cannon Valkyrie Bowler
Cannon
Goblins Bats Arrows Valkyrie Bowler Magic Archer
Valkyrie
Bats Arrows Cannon Bowler Magic Archer
Goblin Barrel
Bowler
Bats Arrows Cannon Valkyrie
Magic Archer
Goblins Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Valkyrie Magic Archer
Goblins Bats Cannon Valkyrie
Cannon Bowler Goblins Bats Valkyrie
Cannon Goblins Bats Valkyrie Bowler
Arrows Valkyrie Bowler
Arrows Bowler Goblins Bats Cannon Valkyrie Magic Archer
Bats Arrows Cannon Magic Archer
Bowler Arrows Cannon Valkyrie Magic Archer
Cannon Goblins
Goblins Cannon Valkyrie Bowler
Goblins Bats Valkyrie Arrows Cannon Bowler Magic Archer
Arrows Bats Magic Archer
Cannon Bowler Bats Valkyrie
Valkyrie Bowler Goblins Bats Arrows Cannon Magic Archer
Cannon
Cannon Bowler
Goblins Bats Arrows Cannon Valkyrie Bowler
Arrows Cannon Goblins Bats Valkyrie Bowler Magic Archer
Arrows Valkyrie Bats Cannon Bowler Magic Archer
Cannon
Valkyrie Bowler Goblins Bats Arrows Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Bowler
Arrows Valkyrie Bowler Magic Archer
Goblins Bats Valkyrie Bowler
Valkyrie Bowler Bats
Cannon Valkyrie Bowler
Arrows Bats Magic Archer
Goblins Bats Valkyrie Bowler
Valkyrie
Goblins Bats Valkyrie Magic Archer
Cannon
Bats Valkyrie Bowler
Arrows Valkyrie Bowler
Bowler Cannon Valkyrie
Cannon Valkyrie Bowler Magic Archer
Goblins Bats Valkyrie Bowler Magic Archer
Bats Arrows Valkyrie Bowler Cannon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie
Arrows Bowler Magic Archer
Arrows Magic Archer
Arrows Valkyrie
Arrows Valkyrie Bowler Magic Archer
Arrows Bats Magic Archer
Arrows Bowler Magic Archer
Arrows Bowler Magic Archer
Arrows
Goblins Bats Bowler
Arrows Valkyrie Bowler Magic Archer
Arrows Magic Archer
Bowler Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Bowler Magic Archer
Magic Archer Arrows Bowler
Arrows
Bats
Arrows Bowler Magic Archer
Arrows Valkyrie Bowler Magic Archer
Bowler Magic Archer
Arrows
Bowler
Arrows
Arrows Valkyrie Bowler Magic Archer
Arrows Bowler Magic Archer
Arrows Bowler Magic Archer
Arrows Magic Archer
Bats Arrows Magic Archer
Bats
Bowler
Arrows Magic Archer
Arrows Magic Archer
Arrows Bowler Magic Archer
Bats Magic Archer
Arrows Magic Archer
Arrows
Valkyrie Bowler Magic Archer
Arrows Bowler Magic Archer
Arrows
Bats Bowler Magic Archer
Bats Magic Archer
Bowler Magic Archer

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