My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Goblins Bomber Barbarians Witch
Zap
Goblins Bomber Royal Giant Witch
Barbarian Barrel
Goblins Bomber Barbarians Witch Electro Wizard
The Log
Goblins Bomber Barbarians Royal Giant Witch
Earthquake
Bomber Barbarians Witch
Arrows
Goblins Bomber Witch
Royal Delivery
Goblins Bomber Barbarians Witch Electro Wizard
Fireball
Bomber Barbarians Witch Electro Wizard
Poison
Bomber Barbarians Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Arrows Fireball Electro Wizard Barbarians Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Bomber Arrows Fireball

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Bomber
Royal Giant
Arrows
Royal Giant Fireball
Barbarians
Royal Giant
Bomber Arrows Fireball Goblins Witch Electro Wizard
Fireball
Arrows Royal Giant Electro Wizard
Witch
Royal Giant
Electro Wizard
Royal Giant Fireball

Defense Synergies 0 7

Goblins
Bomber Electro Wizard
Bomber
Goblins Electro Wizard
Arrows
Barbarians Fireball
Barbarians
Arrows
Royal Giant
Fireball
Arrows Electro Wizard
Witch
Electro Wizard
Electro Wizard
Goblins Bomber Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Electro Wizard
Barbarians Goblins Bomber Witch Electro Wizard
Barbarians Witch Goblins Bomber Electro Wizard
Barbarians Witch Goblins Bomber Electro Wizard
Bomber Arrows Barbarians Fireball
Arrows Fireball Goblins Bomber Electro Wizard
Electro Wizard Arrows Fireball Witch
Arrows Barbarians Fireball Electro Wizard
Barbarians Witch Goblins
Goblins Bomber Barbarians Electro Wizard
Goblins Barbarians Witch Electro Wizard Bomber Arrows Fireball
Arrows Fireball Witch Electro Wizard
Barbarians Bomber Fireball Witch Electro Wizard
Bomber Fireball Goblins Arrows Barbarians Witch Electro Wizard
Barbarians Electro Wizard
Barbarians Fireball Electro Wizard
Barbarians Goblins Bomber Arrows Fireball Witch Electro Wizard
Arrows Fireball Goblins Bomber Barbarians Witch Electro Wizard
Arrows Witch Bomber Barbarians Fireball Electro Wizard
Barbarians Electro Wizard
Bomber Goblins Arrows Barbarians Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Fireball Witch Electro Wizard
Fireball Electro Wizard Bomber Arrows
Barbarians Goblins Witch Electro Wizard
Barbarians Fireball Electro Wizard
Barbarians Witch
Arrows Fireball Witch Electro Wizard
Goblins Barbarians Fireball Witch Electro Wizard
Barbarians
Electro Wizard Goblins Barbarians Fireball Witch
Witch Barbarians
Barbarians Witch
Arrows Barbarians Fireball Electro Wizard
Barbarians Fireball Witch
Bomber Barbarians Fireball Witch
Barbarians Witch Electro Wizard Goblins Bomber Fireball
Arrows Bomber Barbarians Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Barbarians Fireball
Bomber Fireball Arrows
Arrows Fireball Witch
Bomber Arrows Witch
Arrows Fireball
Arrows Fireball
Goblins Fireball Electro Wizard
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Bomber
Bomber Arrows Fireball Electro Wizard
Bomber Arrows Fireball Witch
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Bomber Fireball Witch
Witch
Arrows Fireball Witch Electro Wizard
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Bomber Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Barbarians Fireball Witch
Fireball Arrows Witch Electro Wizard
Arrows Fireball
Fireball Electro Wizard
Arrows Bomber Fireball
Arrows Fireball
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: