My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Bandit
Giant Snowball
Goblins Archers
Zap
Goblins Archers Royal Giant Bandit
Barbarian Barrel
Goblins Archers Executioner Bandit
The Log
Goblins Archers Royal Giant Bandit
Earthquake
Archers
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Executioner Bandit
Fireball
Archers Executioner Bandit
Poison
Archers Executioner
Lightning
Executioner Bandit
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Freeze Executioner Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Executioner Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Executioner Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Void Bandit Freeze Executioner Goblin Machine Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Void Bandit

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Royal Giant
Archers
Goblins Royal Giant Bandit
Royal Giant
Goblins Archers Void Executioner Bandit
Void
Royal Giant
Freeze
Executioner
Royal Giant Bandit
Bandit
Archers Royal Giant Executioner
Goblin Machine

Defense Synergies 0 5

Goblins
Archers Freeze Bandit
Archers
Goblins Bandit
Royal Giant
Void
Freeze
Goblins
Executioner
Bandit
Bandit
Goblins Archers Executioner
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Executioner
Goblins Executioner Bandit
Goblins Archers Void Freeze Executioner Bandit
Goblins Bandit
Freeze Goblins Archers Executioner Bandit
Archers Void Freeze Executioner
Void Bandit
Goblins
Goblins Archers Bandit
Goblins Archers Executioner Freeze Bandit
Executioner Archers
Freeze Bandit
Executioner Goblins Freeze
Bandit
Freeze Bandit
Goblins Executioner
Goblins Archers Executioner Bandit
Freeze Executioner Archers Bandit
Goblins Archers Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Void Bandit
Void Bandit Archers Executioner
Bandit Goblins
Bandit
Executioner Bandit
Executioner Archers Freeze
Goblins Archers Void Bandit
Void Freeze Goblins Bandit
Void
Executioner Bandit
Archers Executioner
Goblins Archers Freeze Executioner
Executioner Archers Freeze
Void
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Freeze Bandit
Void Executioner Bandit
Void Bandit
Void Freeze
Executioner
Executioner Freeze Goblin Machine
Archers Executioner
Freeze Executioner
Void Bandit
Goblins Void
Void Bandit Goblin Machine
Void Archers Executioner
Void Executioner Bandit
Void Freeze Bandit
Executioner Bandit
Executioner Bandit
Freeze
Void Archers Executioner Bandit Goblin Machine
Void Goblin Machine
Void
Void
Void
Void
Freeze Executioner Goblin Machine
Void Executioner Bandit
Void Bandit
Void Bandit
Archers Void Executioner
Void Freeze
Void
Void Bandit
Void Freeze
Archers Void Freeze Bandit
Archers Executioner
Freeze
Void Executioner
Executioner
Void
Executioner
Freeze
Void Executioner
Void Freeze Executioner Bandit
Void
Void

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