My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Valkyrie Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Wall Breakers Giant Skeleton
Giant Snowball
Goblins Archers Minions Wall Breakers
Zap
Goblins Archers Minions Wall Breakers
Barbarian Barrel
Goblins Archers Knight Valkyrie Wall Breakers Giant Skeleton
The Log
Goblins Archers Wall Breakers Giant Skeleton
Earthquake
Archers
Arrows
Goblins Archers Minions Wall Breakers
Royal Delivery
Goblins Archers Knight Minions Valkyrie Wall Breakers Giant Skeleton
Fireball
Archers Minions Wall Breakers
Poison
Archers Minions
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Archers Knight Minions Fireball Valkyrie Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Archers Knight

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Valkyrie
Archers
Knight Valkyrie Goblins Wall Breakers Giant Skeleton
Knight
Archers Minions Wall Breakers Fireball
Minions
Knight Valkyrie Wall Breakers Giant Skeleton
Fireball
Knight Wall Breakers
Valkyrie
Archers Goblins Minions Wall Breakers Giant Skeleton
Wall Breakers
Knight Archers Minions Fireball Valkyrie
Giant Skeleton
Archers Minions Valkyrie

Defense Synergies 4 8

Goblins
Archers Knight Giant Skeleton
Archers
Knight Valkyrie Goblins Minions Giant Skeleton
Knight
Archers Minions Goblins Fireball
Minions
Knight Valkyrie Archers Giant Skeleton
Fireball
Knight Valkyrie
Valkyrie
Archers Minions Fireball
Wall Breakers
Giant Skeleton
Goblins Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Valkyrie
Goblins Knight Minions Valkyrie
Goblins Archers Knight Minions Valkyrie Giant Skeleton
Goblins Knight Minions Valkyrie
Fireball Valkyrie Giant Skeleton
Fireball Goblins Archers Minions Valkyrie
Minions Archers Fireball
Fireball Valkyrie Giant Skeleton
Goblins Minions
Knight Goblins Archers Valkyrie Giant Skeleton
Goblins Archers Minions Valkyrie Knight Fireball Giant Skeleton
Minions Archers Fireball
Knight Minions Fireball Valkyrie Giant Skeleton
Fireball Valkyrie Goblins Minions
Knight
Fireball
Goblins Knight Minions Fireball Valkyrie
Fireball Goblins Archers Knight Minions Valkyrie
Valkyrie Archers Knight Minions Fireball Giant Skeleton
Valkyrie Goblins Archers Knight Minions Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Goblins Archers Fireball Giant Skeleton
Fireball Archers Knight Valkyrie
Giant Skeleton Goblins Knight Minions Valkyrie
Valkyrie Giant Skeleton Knight Fireball
Giant Skeleton Knight Valkyrie
Fireball Archers Minions
Goblins Archers Knight Minions Fireball Valkyrie Giant Skeleton
Giant Skeleton Knight Valkyrie
Giant Skeleton Goblins Knight Minions Fireball Valkyrie
Knight Minions Valkyrie Giant Skeleton
Fireball Valkyrie Giant Skeleton
Giant Skeleton Knight Fireball Valkyrie
Archers Fireball Valkyrie
Goblins Archers Knight Minions Fireball Valkyrie Giant Skeleton
Minions Valkyrie Archers Fireball Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Giant Skeleton
Fireball
Fireball Giant Skeleton
Knight Fireball Valkyrie Giant Skeleton
Fireball Valkyrie
Fireball Minions
Archers
Fireball
Fireball
Goblins Minions Fireball
Knight Fireball Valkyrie
Fireball Archers
Knight Fireball
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Minions
Archers Fireball
Fireball Valkyrie
Minions Fireball Giant Skeleton
Fireball
Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Archers Fireball
Minions Fireball
Fireball
Fireball
Fireball
Giant Skeleton
Fireball
Archers Minions Fireball
Fireball Archers
Fireball
Fireball Knight Valkyrie
Fireball
Fireball Giant Skeleton
Minions Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton

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