My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Zappies Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Wall Breakers Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Prince
Giant Snowball
Goblins Archers Zappies Wall Breakers
Zap
Goblins Archers Zappies Wall Breakers Prince
Barbarian Barrel
Goblins Archers Knight Zappies Wall Breakers
The Log
Goblins Archers Zappies Wall Breakers Prince
Earthquake
Archers Zappies
Arrows
Goblins Archers Zappies Wall Breakers
Royal Delivery
Goblins Archers Knight Zappies Wall Breakers Prince
Fireball
Archers Zappies Wall Breakers
Poison
Archers Zappies
Lightning
Knight Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Archers Knight Fireball Zappies Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Archers Knight

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Knight Goblins Wall Breakers Prince
Knight
Archers Wall Breakers Fireball Zappies Prince
Fireball
Knight Wall Breakers
Zappies
Knight Wall Breakers Prince
Rocket
Wall Breakers
Knight Archers Fireball Zappies
Prince
Archers Knight Zappies

Defense Synergies 1 7

Goblins
Archers Knight Zappies
Archers
Knight Goblins
Knight
Archers Goblins Fireball Zappies
Fireball
Knight Zappies
Zappies
Goblins Knight Fireball Prince
Rocket
Wall Breakers
Prince
Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Fireball Zappies
Goblins Knight Zappies Prince
Rocket Prince Goblins Archers Knight Zappies
Prince Goblins Knight Zappies
Fireball Rocket Prince
Fireball Goblins Archers Zappies
Rocket Archers Fireball Zappies
Rocket Fireball
Zappies Goblins Prince
Knight Goblins Archers Zappies Prince
Goblins Archers Knight Fireball Zappies
Archers Fireball Zappies
Prince Knight Fireball Zappies Rocket
Fireball Rocket Goblins Zappies Prince
Knight Zappies Prince
Rocket Fireball Zappies Prince
Goblins Knight Fireball Zappies Prince
Fireball Goblins Archers Knight Zappies Prince
Archers Knight Fireball Zappies
Zappies Prince
Goblins Archers Knight Fireball Zappies Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Archers Fireball Zappies Prince
Fireball Archers Knight Rocket Prince
Zappies Goblins Knight Rocket Prince
Rocket Prince Knight Fireball Zappies
Knight Zappies Prince
Fireball Rocket Archers Zappies
Rocket Prince Goblins Archers Knight Fireball Zappies
Knight Zappies Prince
Rocket Goblins Knight Fireball Zappies Prince
Zappies
Knight Zappies Prince
Rocket Fireball Prince
Rocket Prince Knight Fireball Zappies
Archers Fireball Zappies
Zappies Goblins Archers Knight Fireball Rocket Prince
Archers Fireball Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Rocket
Fireball
Rocket Fireball
Knight Fireball Rocket Prince
Fireball Rocket
Fireball Rocket
Archers
Fireball
Fireball
Rocket Goblins Fireball Prince
Rocket Knight Fireball Prince
Fireball Archers Rocket
Rocket Knight Fireball
Fireball Rocket
Fireball Prince
Rocket Fireball
Fireball Rocket
Fireball Rocket
Rocket
Rocket Archers Fireball Prince
Rocket Fireball
Rocket Fireball Prince
Rocket Fireball
Rocket Prince
Rocket Fireball
Fireball
Fireball
Fireball Prince
Fireball Rocket
Archers Fireball
Rocket Fireball Zappies
Fireball
Fireball Rocket
Rocket Fireball Zappies
Prince
Rocket Fireball
Archers Fireball Zappies Rocket Prince
Fireball Rocket Archers Zappies
Fireball
Fireball Knight Rocket Prince
Fireball
Rocket Fireball
Prince
Fireball Zappies Rocket
Fireball Zappies Rocket
Fireball Rocket Prince

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