My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Ice Golem Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Battle Ram Elixir Collector Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Ice Golem Battle Ram Barbarian Barrel Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Battle Ram
Giant Snowball
Goblins Archers Minion Horde Battle Ram
Zap
Goblins Archers Minion Horde Battle Ram Goblin Giant
Barbarian Barrel
Goblins Archers Battle Ram
The Log
Goblins Archers Battle Ram
Earthquake
Archers Elixir Collector
Arrows
Goblins Archers Minion Horde
Royal Delivery
Goblins Archers Minion Horde Battle Ram
Fireball
Archers Minion Horde Battle Ram Elixir Collector
Poison
Archers Minion Horde Elixir Collector
Lightning
Ice Golem Battle Ram Elixir Collector
Rocket
Minion Horde Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Barbarian Barrel Archers Battle Ram Minion Horde Elixir Collector Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Ice Golem Barbarian Barrel Archers

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Ice Golem Battle Ram
Archers
Ice Golem Goblins Battle Ram Barbarian Barrel Goblin Giant
Minion Horde
Ice Golem Battle Ram Barbarian Barrel Goblin Giant
Ice Golem
Archers Battle Ram Goblins Minion Horde Barbarian Barrel
Battle Ram
Ice Golem Goblins Archers Minion Horde Barbarian Barrel
Elixir Collector
Barbarian Barrel
Archers Minion Horde Ice Golem Battle Ram Goblin Giant
Goblin Giant
Archers Minion Horde Barbarian Barrel

Defense Synergies 2 8

Goblins
Archers Minion Horde Ice Golem Barbarian Barrel
Archers
Ice Golem Barbarian Barrel Goblins Goblin Giant
Minion Horde
Goblins Ice Golem Barbarian Barrel
Ice Golem
Archers Goblins Minion Horde Barbarian Barrel
Battle Ram
Elixir Collector
Barbarian Barrel
Archers Goblins Minion Horde Ice Golem
Goblin Giant
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Ice Golem Barbarian Barrel Goblin Giant
Minion Horde Goblins
Minion Horde Goblins Archers
Minion Horde Goblins
Barbarian Barrel
Barbarian Barrel Goblins Archers
Minion Horde Archers
Ice Golem Barbarian Barrel Goblin Giant
Minion Horde Goblins
Goblins Archers Minion Horde Ice Golem Barbarian Barrel
Goblins Archers Minion Horde Ice Golem Barbarian Barrel Goblin Giant
Minion Horde Archers
Minion Horde
Goblins Minion Horde Barbarian Barrel
Minion Horde
Minion Horde
Minion Horde Goblins
Goblins Archers Minion Horde Barbarian Barrel
Barbarian Barrel Archers Ice Golem
Goblins Archers Minion Horde Barbarian Barrel Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Ice Golem Barbarian Barrel
Archers Ice Golem Barbarian Barrel
Goblins Minion Horde Ice Golem Goblin Giant
Minion Horde Ice Golem Barbarian Barrel Goblin Giant
Minion Horde Goblin Giant
Archers Minion Horde Ice Golem Goblin Giant
Goblins Archers Minion Horde Ice Golem Goblin Giant
Minion Horde Goblin Giant
Minion Horde Goblins Ice Golem Barbarian Barrel
Minion Horde Goblin Giant
Minion Horde
Goblin Giant
Minion Horde Ice Golem Goblin Giant
Archers Minion Horde
Goblins Archers Minion Horde Ice Golem Barbarian Barrel Goblin Giant
Archers Minion Horde Ice Golem Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Ice Golem Barbarian Barrel
Barbarian Barrel
Minion Horde Barbarian Barrel Goblin Giant
Ice Golem Barbarian Barrel
Minion Horde Barbarian Barrel
Minion Horde Ice Golem Goblin Giant
Archers Minion Horde
Ice Golem Barbarian Barrel
Goblins Minion Horde
Minion Horde Barbarian Barrel
Archers
Ice Golem Barbarian Barrel
Minion Horde Barbarian Barrel
Ice Golem Barbarian Barrel
Minion Horde Barbarian Barrel
Minion Horde Barbarian Barrel
Barbarian Barrel
Minion Horde
Archers Barbarian Barrel
Barbarian Barrel
Minion Horde
Minion Horde Barbarian Barrel
Ice Golem Barbarian Barrel
Minion Horde
Barbarian Barrel
Barbarian Barrel
Archers Minion Horde Ice Golem
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Archers Barbarian Barrel
Archers
Barbarian Barrel
Minion Horde
Ice Golem
Minion Horde
Minion Horde
Barbarian Barrel Goblin Giant

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