My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Goblins Archers Goblin Gang Hog Rider Baby Dragon Witch
Zap
Goblins Archers Goblin Gang Witch
Barbarian Barrel
Goblins Archers Goblin Gang Valkyrie Witch
The Log
Goblins Archers Goblin Gang Hog Rider Witch
Earthquake
Archers Goblin Gang Hog Rider Witch
Arrows
Goblins Archers Goblin Gang Witch
Royal Delivery
Goblins Archers Goblin Gang Valkyrie Hog Rider Baby Dragon Witch
Fireball
Archers Goblin Gang Hog Rider Baby Dragon Witch
Poison
Archers Goblin Gang Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Archers Goblin Gang Valkyrie Hog Rider Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Archers Goblin Gang

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers Valkyrie Baby Dragon
Archers
Valkyrie Goblins Hog Rider Baby Dragon
Goblin Gang
Hog Rider Valkyrie Baby Dragon
Valkyrie
Archers Hog Rider Goblins Goblin Gang Baby Dragon Witch
Hog Rider
Goblins Goblin Gang Valkyrie The Log Archers Baby Dragon Witch
Baby Dragon
Goblins Archers Goblin Gang Valkyrie Hog Rider Witch
Witch
Valkyrie Hog Rider Baby Dragon
The Log
Hog Rider

Defense Synergies 1 14

Goblins
Archers The Log
Archers
Valkyrie Goblins Goblin Gang Baby Dragon Witch The Log
Goblin Gang
Archers Valkyrie The Log
Valkyrie
Archers Goblin Gang Baby Dragon Witch The Log
Hog Rider
Baby Dragon
Archers Valkyrie Witch The Log
Witch
Archers Valkyrie Baby Dragon The Log
The Log
Goblins Archers Goblin Gang Valkyrie Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon The Log
Goblins Goblin Gang Valkyrie Witch The Log
Goblin Gang Witch Goblins Archers Valkyrie
Witch Goblins Goblin Gang Valkyrie
Valkyrie The Log
Goblin Gang The Log Goblins Archers Valkyrie Baby Dragon
Archers Goblin Gang Baby Dragon Witch
Valkyrie Baby Dragon The Log
Witch Goblins Goblin Gang
Goblin Gang Goblins Archers Valkyrie
Goblins Archers Goblin Gang Valkyrie Witch Baby Dragon The Log
Archers Goblin Gang Baby Dragon Witch
Goblin Gang Valkyrie Witch The Log
Valkyrie Goblins Goblin Gang Baby Dragon Witch The Log
Goblin Gang
Goblin Gang The Log
Goblins Goblin Gang Valkyrie Witch
Goblins Archers Goblin Gang Valkyrie Baby Dragon Witch The Log
Valkyrie Baby Dragon Witch The Log Archers
Goblin Gang Valkyrie Goblins Archers Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Goblins Archers Witch
Archers Goblin Gang Valkyrie Baby Dragon The Log
Goblin Gang Goblins Valkyrie Witch The Log
Goblin Gang Valkyrie The Log
Goblin Gang Valkyrie Witch
Archers Goblin Gang Baby Dragon Witch
Goblin Gang Goblins Archers Valkyrie Witch
Valkyrie
Goblins Valkyrie Baby Dragon Witch The Log
Witch Goblin Gang
Valkyrie Witch
Valkyrie The Log
Goblin Gang Valkyrie Witch
Archers Valkyrie Baby Dragon Witch
Goblin Gang Witch Goblins Archers Valkyrie Baby Dragon The Log
Valkyrie Archers Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Valkyrie The Log
Valkyrie Baby Dragon The Log
Baby Dragon Witch
Archers Baby Dragon Witch The Log
The Log Baby Dragon
The Log
Goblins Goblin Gang
Valkyrie The Log
Archers Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log
Archers Baby Dragon The Log
Valkyrie Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon Witch
Witch
The Log Baby Dragon Witch
Baby Dragon Witch The Log
Baby Dragon The Log
Archers Baby Dragon Witch
Witch
The Log
The Log
Archers Goblin Gang Witch
Archers Baby Dragon Witch
The Log
Goblin Gang Valkyrie Baby Dragon
The Log Baby Dragon
Goblin Gang Baby Dragon Witch The Log
Witch
Baby Dragon Witch The Log

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