My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Barrel
Giant Snowball
Goblins Bats Archers Dart Goblin Goblin Barrel
Zap
Goblins Bats Archers Dart Goblin Goblin Barrel
Barbarian Barrel
Goblins Archers Dart Goblin Goblin Barrel
The Log
Goblins Archers Dart Goblin Goblin Barrel
Earthquake
Archers Goblin Barrel
Arrows
Goblins Bats Archers Dart Goblin Goblin Barrel
Royal Delivery
Goblins Bats Archers Dart Goblin Goblin Barrel
Fireball
Archers Dart Goblin Goblin Barrel
Poison
Bats Archers Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Archers Dart Goblin Goblin Barrel Golden Knight Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Archers Dart Goblin

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Bats
Mega Knight Goblin Barrel
Archers
Goblins Mega Knight
Dart Goblin
Goblin Barrel Mega Knight
Goblin Barrel
Dart Goblin Bats Mega Knight Golden Knight
Lightning
Mega Knight
Bats Archers Dart Goblin Goblin Barrel
Golden Knight
Goblin Barrel

Defense Synergies 0 10

Goblins
Archers Dart Goblin
Bats
Dart Goblin Mega Knight Golden Knight
Archers
Goblins Dart Goblin Mega Knight Golden Knight
Dart Goblin
Goblins Bats Archers Mega Knight Golden Knight
Goblin Barrel
Lightning
Mega Knight
Bats Archers Dart Goblin
Golden Knight
Bats Archers Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin Golden Knight
Goblins Bats Dart Goblin Mega Knight
Mega Knight Goblins Bats Archers Dart Goblin Lightning
Goblins Bats Dart Goblin Mega Knight
Lightning Mega Knight
Goblins Bats Archers Dart Goblin Mega Knight
Bats Dart Goblin Lightning Archers
Lightning Dart Goblin Mega Knight Golden Knight
Goblins
Goblins Archers Dart Goblin Mega Knight
Goblins Bats Archers Dart Goblin Mega Knight
Bats Archers Dart Goblin
Mega Knight Bats Lightning
Mega Knight Goblins Bats Dart Goblin Golden Knight
Mega Knight
Lightning Mega Knight
Mega Knight Goblins Bats
Mega Knight Goblins Bats Archers Dart Goblin Golden Knight
Bats Archers Dart Goblin Mega Knight
Dart Goblin
Mega Knight Goblins Bats Archers Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Archers
Archers Lightning Mega Knight
Mega Knight Goblins Bats Lightning Golden Knight
Lightning Mega Knight Bats
Mega Knight
Bats Archers Dart Goblin
Goblins Bats Archers Dart Goblin Lightning
Mega Knight
Lightning Mega Knight Goblins Bats
Dart Goblin
Mega Knight Bats Dart Goblin Golden Knight
Lightning Mega Knight
Lightning Mega Knight Golden Knight
Archers Dart Goblin Mega Knight
Goblins Bats Archers Dart Goblin Lightning Golden Knight
Bats Mega Knight Archers Dart Goblin Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin Golden Knight
Dart Goblin Golden Knight
Lightning Dart Goblin
Lightning Dart Goblin
Mega Knight
Bats Dart Goblin
Archers Dart Goblin
Dart Goblin Lightning
Dart Goblin Lightning Golden Knight
Lightning Goblins Bats
Lightning Dart Goblin Golden Knight
Lightning Archers Dart Goblin
Lightning Dart Goblin Golden Knight
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin Golden Knight
Lightning Dart Goblin Mega Knight
Lightning
Bats Lightning
Lightning Archers Dart Goblin Mega Knight
Lightning Dart Goblin Mega Knight Golden Knight
Lightning Mega Knight
Lightning
Lightning
Lightning
Mega Knight
Dart Goblin Lightning Golden Knight
Lightning Mega Knight Golden Knight
Lightning Dart Goblin Golden Knight
Lightning Bats Archers Dart Goblin
Lightning Bats Dart Goblin
Lightning
Lightning Dart Goblin Mega Knight
Lightning
Mega Knight
Lightning
Lightning Bats Archers Dart Goblin
Lightning Archers Dart Goblin
Lightning Dart Goblin Mega Knight
Dart Goblin Lightning
Lightning
Dart Goblin Mega Knight
Bats Dart Goblin Lightning Golden Knight
Bats Dart Goblin Lightning
Lightning Dart Goblin Mega Knight Golden Knight

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