My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Goblins Archers Furnace Baby Dragon
Zap
Goblins Archers Furnace
Barbarian Barrel
Goblins Archers Elite Barbarians Furnace
The Log
Goblins Archers Elite Barbarians Furnace
Earthquake
Archers Furnace
Arrows
Goblins Archers Furnace
Royal Delivery
Goblins Archers Elite Barbarians Baby Dragon
Fireball
Archers Elite Barbarians Furnace Baby Dragon
Poison
Archers Furnace
Lightning
Elite Barbarians Furnace Baby Dragon
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Archers Arrows Fireball Furnace Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Goblins Archers Arrows

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Baby Dragon
Archers
Goblins Arrows Elite Barbarians Baby Dragon
Arrows
Elite Barbarians Fireball Mirror Archers
Elite Barbarians
Arrows Archers Fireball Furnace
Fireball
Arrows Mirror Elite Barbarians Baby Dragon
Furnace
Elite Barbarians Mirror Baby Dragon
Mirror
Arrows Fireball Furnace
Baby Dragon
Goblins Archers Fireball Furnace

Defense Synergies 3 6

Goblins
Archers
Archers
Goblins Furnace Baby Dragon
Arrows
Mirror Fireball Furnace
Elite Barbarians
Fireball
Mirror Arrows
Furnace
Mirror Archers Arrows Baby Dragon
Mirror
Arrows Fireball Furnace
Baby Dragon
Archers Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
Elite Barbarians Goblins Furnace
Furnace Goblins Archers Elite Barbarians
Elite Barbarians Goblins Furnace
Arrows Elite Barbarians Fireball
Arrows Fireball Goblins Archers Furnace Baby Dragon
Furnace Archers Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Goblins Elite Barbarians Furnace
Elite Barbarians Goblins Archers
Goblins Archers Arrows Fireball Furnace Baby Dragon
Arrows Archers Fireball Furnace Baby Dragon
Furnace Elite Barbarians Fireball
Fireball Goblins Arrows Furnace Baby Dragon
Elite Barbarians Furnace
Elite Barbarians Fireball Furnace
Goblins Arrows Elite Barbarians Fireball Furnace
Arrows Fireball Goblins Archers Elite Barbarians Furnace Baby Dragon
Arrows Furnace Baby Dragon Archers Fireball
Elite Barbarians
Goblins Archers Arrows Elite Barbarians Fireball Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Elite Barbarians Fireball Furnace
Fireball Archers Arrows Elite Barbarians Baby Dragon
Goblins Elite Barbarians Furnace
Elite Barbarians Fireball
Elite Barbarians
Arrows Fireball Furnace Archers Baby Dragon
Goblins Archers Elite Barbarians Fireball Furnace
Elite Barbarians
Goblins Elite Barbarians Fireball Baby Dragon
Elite Barbarians
Arrows Elite Barbarians Fireball
Elite Barbarians Fireball
Archers Fireball Furnace Baby Dragon
Elite Barbarians Goblins Archers Fireball Furnace Baby Dragon
Arrows Archers Elite Barbarians Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Arrows Furnace Baby Dragon
Arrows Fireball Furnace Baby Dragon
Archers Arrows Furnace Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Goblins Elite Barbarians Fireball
Arrows Fireball
Fireball Archers Arrows Baby Dragon
Elite Barbarians Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Elite Barbarians Fireball Furnace Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball
Archers Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Elite Barbarians Archers Arrows Fireball Furnace Baby Dragon
Fireball
Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Fireball
Fireball Archers Arrows Baby Dragon
Arrows Fireball
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Elite Barbarians
Elite Barbarians Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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