My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Elixir Collector Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits
Giant Snowball
Goblins Archers Royal Recruits
Zap
Goblins Archers Goblin Giant
Barbarian Barrel
Goblins Archers Royal Recruits
The Log
Goblins Archers Royal Recruits Mini P.E.K.K.A
Earthquake
Archers Elixir Collector
Arrows
Goblins Archers Royal Recruits
Royal Delivery
Goblins Archers Royal Recruits Mini P.E.K.K.A
Fireball
Archers Elixir Collector
Poison
Archers Royal Recruits Elixir Collector
Lightning
Mini P.E.K.K.A Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mini P.E.K.K.A Elixir Collector Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Archers Arrows Mini P.E.K.K.A Elixir Collector Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Archers Arrows

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Arrows Royal Recruits Mini P.E.K.K.A Goblin Giant
Arrows
Archers Mini P.E.K.K.A Goblin Giant
Royal Recruits
Archers
Mini P.E.K.K.A
Archers Arrows Rage Goblin Giant
Elixir Collector
Rage
Mini P.E.K.K.A Goblin Giant
Goblin Giant
Archers Arrows Mini P.E.K.K.A Rage

Defense Synergies 0 5

Goblins
Archers
Archers
Goblins Royal Recruits Mini P.E.K.K.A Goblin Giant
Arrows
Mini P.E.K.K.A
Royal Recruits
Archers
Mini P.E.K.K.A
Archers Arrows
Elixir Collector
Rage
Goblin Giant
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Giant
Mini P.E.K.K.A Goblins Royal Recruits
Mini P.E.K.K.A Goblins Archers Royal Recruits
Royal Recruits Mini P.E.K.K.A Goblins
Arrows Royal Recruits Mini P.E.K.K.A
Arrows Goblins Archers
Archers Arrows
Arrows Royal Recruits Goblin Giant
Mini P.E.K.K.A Goblins Royal Recruits
Goblins Archers Royal Recruits Mini P.E.K.K.A
Goblins Archers Arrows Royal Recruits Goblin Giant
Arrows Archers
Royal Recruits Mini P.E.K.K.A
Goblins Arrows Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A
Goblins Arrows Royal Recruits Mini P.E.K.K.A
Arrows Goblins Archers Royal Recruits
Arrows Archers Royal Recruits
Mini P.E.K.K.A Royal Recruits
Royal Recruits Goblins Archers Arrows Mini P.E.K.K.A Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Goblins Archers
Archers Arrows Mini P.E.K.K.A
Royal Recruits Goblins Mini P.E.K.K.A Goblin Giant
Royal Recruits Mini P.E.K.K.A Goblin Giant
Royal Recruits Mini P.E.K.K.A Goblin Giant
Arrows Archers Goblin Giant
Royal Recruits Mini P.E.K.K.A Goblins Archers Goblin Giant
Mini P.E.K.K.A Royal Recruits Goblin Giant
Royal Recruits Goblins Mini P.E.K.K.A
Royal Recruits Goblin Giant
Royal Recruits Mini P.E.K.K.A
Royal Recruits Arrows Goblin Giant
Royal Recruits Mini P.E.K.K.A Goblin Giant
Royal Recruits Archers
Royal Recruits Goblins Archers Mini P.E.K.K.A Goblin Giant
Arrows Archers Royal Recruits Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows
Arrows Goblin Giant
Arrows Royal Recruits
Arrows
Arrows Goblin Giant
Archers Arrows
Arrows
Arrows
Goblins Mini P.E.K.K.A
Arrows Royal Recruits
Archers Arrows
Arrows
Arrows
Arrows
Arrows Royal Recruits
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A
Arrows
Arrows
Arrows Royal Recruits
Arrows
Arrows
Arrows
Arrows
Archers Arrows
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Archers Royal Recruits
Archers Arrows
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Royal Recruits
Royal Recruits
Royal Recruits Goblin Giant

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