My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Executioner Giant Skeleton Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton Miner
Giant Snowball
Goblins Archers Miner
Zap
Goblins Archers
Barbarian Barrel
Goblins Archers Knight Executioner Giant Skeleton
The Log
Goblins Archers Giant Skeleton
Earthquake
Archers
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Knight Executioner Giant Skeleton Miner
Fireball
Archers Executioner
Poison
Archers Executioner
Lightning
Knight Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Executioner Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Knight Miner Golden Knight Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Archers
Archers
Knight Goblins Arrows Giant Skeleton Miner
Arrows
Archers Knight Giant Skeleton Miner
Knight
Archers Executioner Arrows Miner
Executioner
Knight Miner
Giant Skeleton
Archers Arrows Miner
Miner
Goblins Archers Arrows Knight Executioner Giant Skeleton Golden Knight
Golden Knight
Miner

Defense Synergies 2 9

Goblins
Archers Knight Giant Skeleton
Archers
Knight Goblins Giant Skeleton Golden Knight
Arrows
Knight Giant Skeleton Golden Knight
Knight
Archers Executioner Goblins Arrows
Executioner
Knight Giant Skeleton
Giant Skeleton
Goblins Archers Arrows Executioner
Miner
Golden Knight
Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner Golden Knight
Goblins Knight Executioner
Goblins Archers Knight Executioner Giant Skeleton
Goblins Knight
Arrows Giant Skeleton
Arrows Goblins Archers Executioner
Archers Arrows Executioner
Arrows Giant Skeleton Golden Knight
Goblins
Knight Goblins Archers Giant Skeleton Miner
Goblins Archers Executioner Arrows Knight Giant Skeleton
Arrows Executioner Archers
Knight Giant Skeleton
Executioner Goblins Arrows Golden Knight
Knight
Goblins Arrows Knight Executioner
Arrows Goblins Archers Knight Executioner Golden Knight
Arrows Executioner Archers Knight Giant Skeleton
Goblins Archers Arrows Knight Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Archers Giant Skeleton
Archers Arrows Knight Executioner Miner
Giant Skeleton Goblins Knight Golden Knight
Giant Skeleton Knight
Giant Skeleton Knight Executioner
Arrows Executioner Archers
Goblins Archers Knight Giant Skeleton
Giant Skeleton Knight
Giant Skeleton Goblins Knight
Knight Giant Skeleton Golden Knight
Arrows Giant Skeleton
Giant Skeleton Knight Executioner Golden Knight
Archers Executioner
Goblins Archers Knight Executioner Giant Skeleton Golden Knight
Arrows Executioner Archers Giant Skeleton Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Giant Skeleton Golden Knight
Arrows Executioner Miner Golden Knight
Arrows Giant Skeleton Miner
Arrows Knight Giant Skeleton
Executioner Arrows
Arrows Executioner
Archers Arrows Executioner
Arrows Executioner
Arrows Miner Golden Knight
Goblins
Miner Arrows Knight Golden Knight
Archers Arrows Executioner
Knight Executioner Miner Golden Knight
Arrows
Arrows
Arrows Executioner Golden Knight
Arrows Executioner
Arrows
Archers Arrows Executioner
Arrows Miner Golden Knight
Giant Skeleton
Arrows
Arrows
Arrows Executioner
Arrows Miner Executioner Golden Knight
Arrows Miner Golden Knight
Miner Arrows Golden Knight
Archers Arrows Executioner
Arrows Miner
Arrows
Giant Skeleton
Arrows
Archers
Archers Arrows Executioner
Arrows
Miner Knight Executioner
Arrows Executioner
Arrows Giant Skeleton
Executioner
Giant Skeleton Golden Knight
Executioner
Executioner Giant Skeleton Miner Golden Knight

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