My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Royal Recruits Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers Mighty Miner
Giant Snowball
Goblins Archers Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers Mighty Miner
Zap
Goblins Archers Goblin Gang Skeleton Barrel Wall Breakers Mighty Miner
Barbarian Barrel
Goblins Archers Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers
The Log
Goblins Archers Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers
Earthquake
Archers Goblin Gang
Arrows
Goblins Archers Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers
Royal Delivery
Goblins Archers Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers
Fireball
Archers Goblin Gang Skeleton Barrel Wall Breakers Mighty Miner
Poison
Archers Goblin Gang Skeleton Barrel Royal Recruits
Lightning
Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Royal Recruits Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Archers Arrows Goblin Gang Skeleton Barrel Mighty Miner Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Archers Arrows

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Arrows Skeleton Barrel Royal Recruits Wall Breakers
Arrows
Archers Skeleton Barrel Wall Breakers Mighty Miner
Goblin Gang
Skeleton Barrel Royal Recruits
Skeleton Barrel
Archers Arrows Goblin Gang Royal Recruits Wall Breakers
Royal Recruits
Archers Goblin Gang Skeleton Barrel Wall Breakers
Wall Breakers
Archers Arrows Skeleton Barrel Royal Recruits
Mighty Miner
Arrows

Defense Synergies 0 4

Goblins
Archers
Archers
Goblins Goblin Gang Royal Recruits
Arrows
Goblin Gang
Archers Royal Recruits
Skeleton Barrel
Royal Recruits
Archers Goblin Gang
Wall Breakers
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Royal Recruits
Goblins Goblin Gang Royal Recruits
Goblin Gang Goblins Archers Royal Recruits
Royal Recruits Goblins Goblin Gang
Arrows Royal Recruits
Arrows Goblin Gang Goblins Archers
Archers Arrows Goblin Gang
Arrows Skeleton Barrel Royal Recruits
Mighty Miner Goblins Goblin Gang Royal Recruits
Goblin Gang Goblins Archers Royal Recruits
Goblins Archers Goblin Gang Arrows Royal Recruits
Arrows Archers Goblin Gang
Royal Recruits Goblin Gang
Goblins Arrows Goblin Gang Royal Recruits
Royal Recruits Goblin Gang
Goblin Gang Royal Recruits
Goblins Arrows Goblin Gang Royal Recruits
Arrows Goblins Archers Goblin Gang Royal Recruits
Arrows Archers Royal Recruits
Royal Recruits
Goblin Gang Royal Recruits Goblins Archers Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Goblins Archers
Archers Arrows Goblin Gang Skeleton Barrel
Goblin Gang Royal Recruits Goblins
Goblin Gang Royal Recruits
Royal Recruits Goblin Gang Mighty Miner
Arrows Archers Goblin Gang Skeleton Barrel
Goblin Gang Royal Recruits Goblins Archers
Mighty Miner Royal Recruits
Royal Recruits Goblins
Royal Recruits Goblin Gang
Royal Recruits
Royal Recruits Arrows
Royal Recruits Goblin Gang
Royal Recruits Archers
Goblin Gang Royal Recruits Goblins Archers Mighty Miner
Arrows Archers Royal Recruits Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Royal Recruits
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Royal Recruits
Arrows
Arrows Skeleton Barrel
Archers Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Goblins Goblin Gang
Arrows Skeleton Barrel Royal Recruits
Archers Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Royal Recruits
Arrows
Archers Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel Royal Recruits
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Archers Arrows
Skeleton Barrel
Arrows
Arrows
Mighty Miner
Arrows
Skeleton Barrel Archers Goblin Gang Royal Recruits
Archers Arrows
Arrows
Goblin Gang
Arrows Skeleton Barrel
Arrows
Royal Recruits
Goblin Gang Royal Recruits
Skeleton Barrel Royal Recruits

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