My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Goblin Hut Barbarian Hut X-Bow Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers Goblin Hut
Zap
Skeletons Archers Goblin Hut X-Bow
Barbarian Barrel
Skeletons Archers Knight Goblin Hut Barbarian Hut X-Bow Royal Ghost
The Log
Skeletons Archers Goblin Hut Barbarian Hut X-Bow
Earthquake
Skeletons Archers Goblin Hut Barbarian Hut X-Bow
Arrows
Skeletons Archers Goblin Hut
Royal Delivery
Skeletons Archers Knight Goblin Hut Royal Ghost
Fireball
Archers Goblin Hut Barbarian Hut X-Bow
Poison
Archers Goblin Hut Barbarian Hut X-Bow
Lightning
Knight Goblin Hut Barbarian Hut X-Bow
Rocket
Goblin Hut Barbarian Hut X-Bow

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Knight Royal Ghost Poison Goblin Hut Barbarian Hut X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Knight Royal Ghost

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Goblin Hut Barbarian Hut X-Bow Royal Ghost
Knight
Archers X-Bow Goblin Hut Barbarian Hut Poison
Goblin Hut
Archers Knight Barbarian Hut X-Bow Royal Ghost
Barbarian Hut
Archers Knight Goblin Hut X-Bow Royal Ghost
Poison
Knight Royal Ghost
X-Bow
Knight Archers Goblin Hut Barbarian Hut
Royal Ghost
Archers Goblin Hut Barbarian Hut Poison

Defense Synergies 3 16

Skeletons
X-Bow Archers Knight Goblin Hut Barbarian Hut Poison Royal Ghost
Archers
Knight Skeletons Goblin Hut Barbarian Hut X-Bow
Knight
Archers X-Bow Skeletons Goblin Hut Barbarian Hut Poison
Goblin Hut
Skeletons Archers Knight Barbarian Hut X-Bow Royal Ghost
Barbarian Hut
Skeletons Archers Knight Goblin Hut X-Bow
Poison
Skeletons Knight
X-Bow
Skeletons Knight Archers Goblin Hut Barbarian Hut
Royal Ghost
Skeletons Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Goblin Hut X-Bow
Barbarian Hut Skeletons Knight Goblin Hut X-Bow
Goblin Hut Barbarian Hut Skeletons Archers Knight
Goblin Hut Barbarian Hut Skeletons Knight
Poison X-Bow
Skeletons Archers X-Bow Royal Ghost
Archers Goblin Hut Barbarian Hut Poison X-Bow
Barbarian Hut Poison X-Bow
Barbarian Hut Skeletons Goblin Hut X-Bow
Knight Skeletons Archers Royal Ghost
Archers Poison Skeletons Knight Goblin Hut X-Bow Royal Ghost
Archers Goblin Hut Barbarian Hut Poison
Goblin Hut Barbarian Hut Skeletons Knight X-Bow
Barbarian Hut Goblin Hut Poison X-Bow Royal Ghost
Barbarian Hut Knight Goblin Hut X-Bow
Barbarian Hut Goblin Hut X-Bow
Barbarian Hut Skeletons Knight Goblin Hut Poison X-Bow
Archers Knight Goblin Hut Barbarian Hut X-Bow Royal Ghost
Poison Archers Knight Goblin Hut Barbarian Hut Royal Ghost
Barbarian Hut Goblin Hut
Royal Ghost Archers Knight Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Skeletons Archers Goblin Hut X-Bow Royal Ghost
Poison Archers Knight X-Bow Royal Ghost
Skeletons Knight Goblin Hut Barbarian Hut
Knight Barbarian Hut X-Bow
Barbarian Hut Skeletons Knight Goblin Hut
Poison Skeletons Archers Goblin Hut
Skeletons Archers Knight Goblin Hut Barbarian Hut
Knight Barbarian Hut
Skeletons Knight Goblin Hut Barbarian Hut Poison X-Bow
Skeletons Goblin Hut Barbarian Hut
Knight Goblin Hut
Poison
Skeletons Knight Barbarian Hut
Archers Barbarian Hut
Goblin Hut Skeletons Archers Knight Barbarian Hut Poison X-Bow
Poison Archers Goblin Hut Barbarian Hut Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Barbarian Hut X-Bow Royal Ghost
Poison X-Bow Royal Ghost
Goblin Hut Barbarian Hut Poison X-Bow
Knight Barbarian Hut Poison
Poison
Poison
Archers Poison
Poison X-Bow Barbarian Hut
Poison X-Bow
Poison X-Bow
Poison Knight X-Bow
Poison Archers
Poison Knight Goblin Hut Barbarian Hut
Poison X-Bow
Goblin Hut Barbarian Hut Poison X-Bow
X-Bow Goblin Hut Barbarian Hut Poison
Goblin Hut Barbarian Hut Poison X-Bow
Poison
Archers Poison X-Bow
Poison X-Bow
Poison X-Bow
Poison
X-Bow
Barbarian Hut Poison X-Bow
Poison
Poison X-Bow Royal Ghost
Poison X-Bow
Poison X-Bow
Poison Archers X-Bow
Goblin Hut Poison
Poison X-Bow
Poison
Poison
Archers Goblin Hut Barbarian Hut X-Bow
Poison Archers
Poison Knight
Poison
Poison
Poison
Poison
Poison X-Bow Royal Ghost

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