My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Mega Minion Goblin Hut Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel
Giant Snowball
Bats Goblin Gang Skeleton Barrel Mega Minion Goblin Hut Witch
Zap
Bats Goblin Gang Skeleton Barrel Goblin Hut Witch
Barbarian Barrel
Goblin Gang Skeleton Barrel Goblin Hut Wizard Witch
The Log
Goblin Gang Skeleton Barrel Goblin Hut Witch
Earthquake
Goblin Gang Goblin Hut Witch
Arrows
Bats Goblin Gang Skeleton Barrel Goblin Hut Witch
Royal Delivery
Bats Goblin Gang Skeleton Barrel Mega Minion Goblin Hut Wizard Witch
Fireball
Goblin Gang Skeleton Barrel Mega Minion Goblin Hut Wizard Witch
Poison
Bats Goblin Gang Skeleton Barrel Mega Minion Goblin Hut Wizard Witch
Lightning
Mega Minion Goblin Hut Wizard Witch
Rocket
Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Barrel Mega Minion Goblin Hut Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Zap Mega Minion
Zap
Mega Minion Bats Skeleton Barrel Goblin Hut Witch
Goblin Gang
Skeleton Barrel Goblin Hut
Skeleton Barrel
Bats Goblin Hut Zap Goblin Gang Witch
Mega Minion
Zap Bats
Goblin Hut
Skeleton Barrel Zap Goblin Gang
Wizard
Witch
Zap Skeleton Barrel

Defense Synergies 1 11

Bats
Zap
Zap
Mega Minion Bats Goblin Gang Skeleton Barrel Goblin Hut Witch
Goblin Gang
Zap Goblin Hut
Skeleton Barrel
Zap Mega Minion
Mega Minion
Zap Skeleton Barrel Goblin Hut Wizard Witch
Goblin Hut
Zap Goblin Gang Mega Minion Wizard
Wizard
Mega Minion Goblin Hut
Witch
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Mega Minion Goblin Hut Wizard
Bats Zap Goblin Gang Mega Minion Goblin Hut Witch
Goblin Gang Goblin Hut Witch Bats Mega Minion
Goblin Hut Witch Bats Goblin Gang Mega Minion
Goblin Gang Bats Zap Mega Minion
Bats Mega Minion Zap Goblin Gang Goblin Hut Wizard Witch
Zap Skeleton Barrel
Witch Goblin Gang Goblin Hut
Goblin Gang
Bats Goblin Gang Witch Zap Mega Minion Goblin Hut Wizard
Mega Minion Bats Zap Goblin Gang Goblin Hut Wizard Witch
Goblin Hut Bats Zap Goblin Gang Wizard Witch
Wizard Bats Zap Goblin Gang Mega Minion Goblin Hut Witch
Goblin Gang Goblin Hut
Zap Goblin Gang Goblin Hut
Wizard Bats Goblin Gang Goblin Hut Witch
Bats Zap Goblin Gang Mega Minion Goblin Hut Wizard Witch
Zap Wizard Witch Bats Mega Minion Goblin Hut
Goblin Hut
Goblin Gang Wizard Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Goblin Hut Witch
Zap Goblin Gang Skeleton Barrel Mega Minion Wizard
Goblin Gang Bats Zap Goblin Hut Witch
Goblin Gang Bats Zap
Goblin Gang Goblin Hut Witch
Wizard Bats Zap Goblin Gang Skeleton Barrel Goblin Hut Witch
Goblin Gang Bats Mega Minion Goblin Hut Witch
Zap Bats Mega Minion Goblin Hut Witch
Witch Goblin Gang Mega Minion Goblin Hut
Bats Mega Minion Goblin Hut Witch
Zap
Goblin Gang Wizard Witch
Wizard Witch
Goblin Gang Goblin Hut Witch Bats Zap Mega Minion
Bats Zap Mega Minion Goblin Hut Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel Goblin Hut
Skeleton Barrel
Wizard Zap
Wizard Bats Zap Skeleton Barrel Mega Minion Witch
Wizard Witch
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard
Bats Goblin Gang
Zap Skeleton Barrel Wizard
Zap Wizard
Skeleton Barrel Goblin Hut
Skeleton Barrel
Zap Skeleton Barrel Goblin Hut
Zap Skeleton Barrel Goblin Hut Wizard Witch
Skeleton Barrel Goblin Hut Wizard
Bats
Zap Skeleton Barrel Mega Minion Wizard
Zap Skeleton Barrel Wizard Witch
Wizard
Zap Skeleton Barrel
Zap Wizard Witch
Mega Minion Witch
Zap Skeleton Barrel Wizard Witch
Zap Skeleton Barrel Wizard Witch
Zap Skeleton Barrel
Bats Zap Wizard Witch
Zap Bats Skeleton Barrel Mega Minion Goblin Hut Wizard Witch
Mega Minion
Zap Wizard
Zap
Wizard
Zap Skeleton Barrel Bats Goblin Gang Goblin Hut Witch
Zap Mega Minion Wizard Witch
Goblin Gang Mega Minion Wizard
Zap Skeleton Barrel Wizard
Zap
Mega Minion
Zap Bats Goblin Gang Witch
Bats Zap Witch
Zap Skeleton Barrel Witch

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