My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Goblin Hut P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Goblin Hut Miner
Zap
Fire Spirit Goblin Hut
Barbarian Barrel
Fire Spirit Ice Spirit Goblin Hut Electro Wizard
The Log
Fire Spirit Ice Spirit Goblin Hut
Earthquake
Goblin Hut
Arrows
Fire Spirit Ice Spirit Goblin Hut
Royal Delivery
Fire Spirit Ice Spirit Goblin Hut P.E.K.K.A Miner Electro Wizard
Fireball
Goblin Hut Electro Wizard
Poison
Goblin Hut Electro Wizard
Lightning
Goblin Hut Electro Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Tornado Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Tornado Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Tornado Miner Poison Electro Wizard Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Tornado Miner

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Miner
Ice Spirit
P.E.K.K.A Goblin Hut Miner
Goblin Hut
Ice Spirit Miner
Tornado
P.E.K.K.A Poison
Poison
P.E.K.K.A Miner Tornado
P.E.K.K.A
Fire Spirit Ice Spirit Tornado Poison Electro Wizard
Miner
Fire Spirit Poison Ice Spirit Goblin Hut Electro Wizard
Electro Wizard
P.E.K.K.A Miner

Defense Synergies 1 15

Fire Spirit
Ice Spirit Tornado P.E.K.K.A Electro Wizard
Ice Spirit
Fire Spirit Goblin Hut Tornado Poison P.E.K.K.A Miner Electro Wizard
Goblin Hut
Ice Spirit Electro Wizard
Tornado
P.E.K.K.A Fire Spirit Ice Spirit Poison Electro Wizard
Poison
Ice Spirit Tornado Electro Wizard
P.E.K.K.A
Tornado Fire Spirit Ice Spirit Electro Wizard
Miner
Ice Spirit
Electro Wizard
Fire Spirit Ice Spirit Goblin Hut Tornado Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Electro Wizard
P.E.K.K.A Ice Spirit Goblin Hut Electro Wizard
Goblin Hut Tornado P.E.K.K.A Fire Spirit Electro Wizard
Goblin Hut P.E.K.K.A Electro Wizard
Tornado Poison P.E.K.K.A
Tornado Fire Spirit Electro Wizard
Tornado Electro Wizard Fire Spirit Ice Spirit Goblin Hut Poison
Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Hut Tornado
Tornado Fire Spirit Ice Spirit Miner Electro Wizard
Poison Electro Wizard Goblin Hut Tornado
Goblin Hut Tornado Poison Electro Wizard
Goblin Hut P.E.K.K.A Fire Spirit Ice Spirit Electro Wizard
Fire Spirit Ice Spirit Goblin Hut Tornado Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Hut Electro Wizard
Tornado Ice Spirit Goblin Hut P.E.K.K.A Electro Wizard
Goblin Hut Tornado Poison P.E.K.K.A Electro Wizard
Fire Spirit Ice Spirit Goblin Hut Tornado Electro Wizard
Tornado Poison Fire Spirit Ice Spirit Goblin Hut Electro Wizard
P.E.K.K.A Goblin Hut Tornado Electro Wizard
Fire Spirit Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut P.E.K.K.A Electro Wizard
Poison Electro Wizard Miner
P.E.K.K.A Ice Spirit Goblin Hut Electro Wizard
P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Goblin Hut
Fire Spirit Poison Ice Spirit Goblin Hut Tornado Electro Wizard
P.E.K.K.A Goblin Hut Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Ice Spirit Goblin Hut Tornado Poison
P.E.K.K.A Goblin Hut
P.E.K.K.A Goblin Hut
P.E.K.K.A Tornado Poison Electro Wizard
P.E.K.K.A
Goblin Hut Electro Wizard Ice Spirit Tornado Poison P.E.K.K.A
Poison Goblin Hut P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Tornado Miner Electro Wizard
Goblin Hut Poison Miner
Poison
Poison Fire Spirit
Poison Fire Spirit Ice Spirit Tornado
Fire Spirit Tornado Poison
Poison Fire Spirit Ice Spirit Tornado
Poison Miner Tornado
Fire Spirit Tornado Poison Electro Wizard
Poison Miner Tornado Electro Wizard
Poison Fire Spirit Tornado
Poison Fire Spirit Goblin Hut Miner
Poison
Goblin Hut Poison
Goblin Hut Poison
Goblin Hut Poison
Tornado Poison
Fire Spirit Poison Electro Wizard
Fire Spirit Tornado Poison Miner
Poison
Tornado Poison
Tornado
Poison
Tornado Poison Fire Spirit Ice Spirit
Poison Miner Tornado Electro Wizard
Tornado Poison Miner
Poison Miner Tornado
Poison Fire Spirit Tornado Electro Wizard
Electro Wizard Ice Spirit Goblin Hut Poison
Poison Miner
Ice Spirit Poison Electro Wizard
P.E.K.K.A
Poison
Electro Wizard Fire Spirit Ice Spirit Goblin Hut
Poison Fire Spirit Tornado Electro Wizard
Poison Miner Electro Wizard
Poison
Tornado Poison
P.E.K.K.A
Ice Spirit Tornado Poison Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado Miner Electro Wizard

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