My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Barbarians Minion Horde

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde
Giant Snowball
Goblins Archers Barbarians Minion Horde Goblin Hut
Zap
Goblins Archers Minion Horde Goblin Hut
Barbarian Barrel
Goblins Archers Knight Barbarians Goblin Hut
The Log
Goblins Archers Barbarians Goblin Hut
Earthquake
Archers Barbarians Goblin Hut
Arrows
Goblins Archers Minion Horde Goblin Hut
Royal Delivery
Goblins Archers Knight Barbarians Minion Horde Goblin Hut
Fireball
Archers Barbarians Minion Horde Goblin Hut
Poison
Archers Barbarians Minion Horde Goblin Hut
Lightning
Knight Goblin Hut
Rocket
Barbarians Minion Horde Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Archers Knight Fireball Barbarians Minion Horde Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Archers Knight

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Knight Goblins Goblin Hut
Knight
Archers Minion Horde Fireball Goblin Hut The Log
Barbarians
Minion Horde
Knight
Fireball
Knight The Log
Goblin Hut
Archers Knight The Log
The Log
Knight Fireball Goblin Hut

Defense Synergies 2 13

Goblins
Archers Knight Minion Horde The Log
Archers
Knight Goblins Goblin Hut The Log
Knight
Archers Goblins Minion Horde Fireball Goblin Hut The Log
Barbarians
Minion Horde
Minion Horde
Goblins Knight Barbarians The Log
Fireball
The Log Knight Goblin Hut
Goblin Hut
Archers Knight Fireball
The Log
Fireball Goblins Archers Knight Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Fireball Goblin Hut The Log
Barbarians Minion Horde Goblins Knight Goblin Hut The Log
Barbarians Minion Horde Goblin Hut Goblins Archers Knight
Barbarians Minion Horde Goblin Hut Goblins Knight
Barbarians Fireball The Log
Fireball The Log Goblins Archers
Minion Horde Archers Fireball Goblin Hut
Barbarians Fireball The Log
Barbarians Minion Horde Goblins Goblin Hut
Knight Goblins Archers Barbarians Minion Horde
Goblins Archers Barbarians Minion Horde Knight Fireball Goblin Hut The Log
Minion Horde Archers Fireball Goblin Hut
Barbarians Minion Horde Goblin Hut Knight Fireball The Log
Fireball Goblins Barbarians Minion Horde Goblin Hut The Log
Barbarians Knight Minion Horde Goblin Hut
Barbarians Minion Horde Fireball Goblin Hut The Log
Barbarians Minion Horde Goblins Knight Fireball Goblin Hut
Fireball Goblins Archers Knight Barbarians Minion Horde Goblin Hut The Log
The Log Archers Knight Barbarians Fireball Goblin Hut
Barbarians Goblin Hut
Goblins Archers Knight Barbarians Minion Horde Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Goblins Archers Fireball Goblin Hut
Fireball Archers Knight The Log
Barbarians Goblins Knight Minion Horde Goblin Hut The Log
Knight Barbarians Minion Horde Fireball The Log
Barbarians Knight Minion Horde Goblin Hut
Fireball Archers Minion Horde Goblin Hut
Goblins Archers Knight Barbarians Minion Horde Fireball Goblin Hut
Knight Barbarians Minion Horde
Minion Horde Goblins Knight Barbarians Fireball Goblin Hut The Log
Barbarians Minion Horde Goblin Hut
Knight Barbarians Minion Horde Goblin Hut
Barbarians Fireball The Log
Barbarians Knight Minion Horde Fireball
Archers Barbarians Minion Horde Fireball
Barbarians Goblin Hut Goblins Archers Knight Minion Horde Fireball The Log
Archers Barbarians Minion Horde Fireball Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde The Log
Fireball The Log
Minion Horde Fireball Goblin Hut The Log
Knight Barbarians Fireball The Log
Fireball Minion Horde The Log
Fireball Minion Horde
Archers Minion Horde The Log
Fireball The Log
Fireball The Log
Goblins Minion Horde Fireball
Knight Minion Horde Fireball The Log
Fireball Archers
Knight Fireball Goblin Hut The Log
Minion Horde Fireball
Fireball Goblin Hut The Log
Minion Horde Fireball Goblin Hut The Log
Minion Horde Fireball Goblin Hut The Log
Fireball
Minion Horde
Archers Fireball The Log
Fireball The Log
Minion Horde Fireball The Log
Fireball
The Log
Barbarians Minion Horde Fireball The Log
The Log Fireball
Minion Horde
Fireball The Log
Fireball The Log
Fireball The Log
Archers Minion Horde Fireball
Minion Horde Fireball Goblin Hut
Minion Horde Fireball
Minion Horde Fireball The Log
Minion Horde Fireball
Minion Horde
Fireball The Log
Minion Horde Archers Barbarians Fireball Goblin Hut
Fireball Archers
The Log Fireball
Fireball Knight Minion Horde
The Log Fireball
Fireball
Minion Horde
Minion Horde Fireball The Log
Fireball
Fireball The Log

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