My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Missing cards in your collection

Royal Delivery

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Electro Dragon Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Electro Dragon Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Fire Spirit Furnace Electro Dragon Graveyard
Zap
Fire Spirit Furnace Goblin Giant Graveyard
Barbarian Barrel
Fire Spirit Furnace Electro Wizard Graveyard
The Log
Fire Spirit Furnace Graveyard
Earthquake
Furnace Graveyard
Arrows
Fire Spirit Furnace Graveyard
Royal Delivery
Fire Spirit Electro Dragon Electro Wizard Graveyard
Fireball
Furnace Electro Dragon Electro Wizard
Poison
Furnace Electro Dragon Electro Wizard Graveyard
Lightning
Furnace Electro Dragon Electro Wizard
Rocket
Furnace Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Earthquake Furnace Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Earthquake Furnace Electro Wizard Electro Dragon Graveyard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Earthquake Furnace

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Furnace Goblin Giant
Zap
Earthquake Goblin Giant Electro Wizard Graveyard Fire Spirit Furnace Electro Dragon
Earthquake
Zap Furnace Goblin Giant Graveyard
Furnace
Fire Spirit Zap Earthquake Electro Dragon Goblin Giant Graveyard
Electro Dragon
Zap Furnace Goblin Giant Graveyard
Goblin Giant
Zap Fire Spirit Earthquake Furnace Electro Dragon Electro Wizard Graveyard
Electro Wizard
Zap Graveyard Goblin Giant
Graveyard
Zap Electro Wizard Earthquake Furnace Electro Dragon Goblin Giant

Defense Synergies 2 9

Fire Spirit
Zap Electro Wizard
Zap
Goblin Giant Electro Wizard Fire Spirit Earthquake Furnace Electro Dragon
Earthquake
Zap Furnace
Furnace
Zap Earthquake Electro Wizard
Electro Dragon
Zap Electro Wizard
Goblin Giant
Zap Electro Wizard
Electro Wizard
Zap Fire Spirit Furnace Electro Dragon Goblin Giant
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Electro Dragon Goblin Giant Electro Wizard
Zap Furnace Electro Dragon Electro Wizard
Furnace Fire Spirit Electro Dragon Electro Wizard
Furnace Electro Dragon Electro Wizard
Earthquake
Fire Spirit Zap Earthquake Furnace Electro Dragon Electro Wizard
Furnace Electro Wizard Fire Spirit Zap Electro Dragon
Earthquake Zap Electro Dragon Goblin Giant Electro Wizard
Furnace
Fire Spirit Electro Wizard
Electro Wizard Zap Earthquake Furnace Electro Dragon Goblin Giant
Zap Furnace Electro Dragon Electro Wizard
Furnace Fire Spirit Zap Earthquake Electro Dragon Electro Wizard
Fire Spirit Zap Earthquake Furnace Electro Dragon Electro Wizard
Furnace Electro Wizard
Zap Furnace Electro Wizard
Furnace Electro Dragon Electro Wizard
Fire Spirit Zap Furnace Electro Dragon Electro Wizard
Zap Earthquake Furnace Fire Spirit Electro Dragon Electro Wizard
Electro Wizard
Fire Spirit Earthquake Furnace Electro Dragon Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace Electro Wizard
Electro Wizard Zap Electro Dragon
Zap Furnace Electro Dragon Goblin Giant Electro Wizard
Zap Goblin Giant Electro Wizard
Goblin Giant
Fire Spirit Furnace Zap Electro Dragon Goblin Giant Electro Wizard
Furnace Goblin Giant Electro Wizard
Goblin Giant
Zap Electro Dragon Electro Wizard
Goblin Giant
Electro Dragon
Zap Goblin Giant Electro Wizard
Goblin Giant
Furnace Electro Dragon
Electro Dragon Electro Wizard Zap Furnace Goblin Giant
Zap Earthquake Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Electro Dragon
Zap Electro Dragon Electro Wizard
Earthquake Electro Dragon Goblin Giant
Earthquake
Fire Spirit Zap Earthquake Furnace
Fire Spirit Zap Furnace Electro Dragon Goblin Giant
Fire Spirit Earthquake Furnace
Earthquake Fire Spirit Zap Electro Dragon
Zap Electro Dragon
Fire Spirit Electro Dragon Electro Wizard
Zap Earthquake Electro Dragon Electro Wizard
Fire Spirit Zap Electro Dragon
Earthquake Fire Spirit
Earthquake Electro Dragon
Earthquake Zap Furnace
Earthquake Zap Furnace Electro Dragon
Earthquake Furnace Electro Dragon
Earthquake
Fire Spirit Zap Earthquake Electro Dragon Electro Wizard
Fire Spirit Zap Earthquake Electro Dragon
Earthquake
Earthquake Zap Electro Dragon
Zap Earthquake Fire Spirit Furnace Electro Dragon
Zap Earthquake Electro Dragon Electro Wizard
Zap Electro Dragon
Zap
Fire Spirit Zap Furnace Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard
Zap Earthquake Electro Dragon
Zap Electro Dragon Electro Wizard
Earthquake
Zap Earthquake Electro Wizard Fire Spirit Electro Dragon
Fire Spirit Zap Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Zap Earthquake Electro Dragon
Zap
Electro Dragon
Zap Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard
Electro Dragon Zap Goblin Giant Electro Wizard

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