My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Royal Giant Tombstone Wizard Goblin Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Tombstone Lumberjack
Zap
Bats Royal Giant Tombstone Goblin Giant
Barbarian Barrel
Ice Spirit Tombstone Wizard Lumberjack
The Log
Ice Spirit Royal Giant Tombstone Lumberjack
Earthquake
Tombstone
Arrows
Ice Spirit Bats Tombstone
Royal Delivery
Ice Spirit Bats Wizard Lumberjack
Fireball
Tombstone Wizard Lumberjack
Poison
Bats Tombstone Wizard
Lightning
Tombstone Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Giant Snowball Tombstone Lumberjack Wizard Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Giant Snowball Tombstone

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Bats Giant Snowball Royal Giant Goblin Giant Lumberjack
Bats
Royal Giant Ice Spirit Goblin Giant Lumberjack
Giant Snowball
Ice Spirit Royal Giant Goblin Giant Lumberjack
Royal Giant
Ice Spirit Bats Ice Spirit Giant Snowball Wizard Lumberjack
Tombstone
Wizard
Royal Giant Goblin Giant Lumberjack
Goblin Giant
Ice Spirit Bats Giant Snowball Wizard Lumberjack
Lumberjack
Ice Spirit Bats Giant Snowball Royal Giant Wizard Goblin Giant

Defense Synergies 0 15

Ice Spirit
Bats Giant Snowball Tombstone Wizard Goblin Giant Lumberjack
Bats
Ice Spirit Giant Snowball Goblin Giant Lumberjack
Giant Snowball
Ice Spirit Bats Wizard Goblin Giant Lumberjack
Royal Giant
Tombstone
Ice Spirit Wizard Lumberjack
Wizard
Ice Spirit Giant Snowball Tombstone Lumberjack
Goblin Giant
Ice Spirit Bats Giant Snowball
Lumberjack
Ice Spirit Bats Giant Snowball Tombstone Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard Goblin Giant
Lumberjack Ice Spirit Bats Tombstone
Lumberjack Bats Giant Snowball Tombstone
Lumberjack Bats Tombstone
Tombstone Lumberjack
Bats Giant Snowball Lumberjack
Bats Giant Snowball Ice Spirit Tombstone Wizard
Goblin Giant
Tombstone Lumberjack
Ice Spirit Giant Snowball Lumberjack
Bats Giant Snowball Tombstone Wizard Goblin Giant Lumberjack
Bats Giant Snowball Wizard
Tombstone Lumberjack Ice Spirit Bats Giant Snowball Wizard
Wizard Ice Spirit Bats Giant Snowball Tombstone Lumberjack
Tombstone Lumberjack
Ice Spirit Giant Snowball Lumberjack
Wizard Bats Tombstone Lumberjack
Ice Spirit Tombstone Bats Giant Snowball Wizard Lumberjack
Giant Snowball Wizard Ice Spirit Bats Tombstone Lumberjack
Lumberjack
Wizard Bats Giant Snowball Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Tombstone
Giant Snowball Wizard Lumberjack
Tombstone Lumberjack Ice Spirit Bats Goblin Giant
Lumberjack Bats Goblin Giant
Tombstone Goblin Giant Lumberjack
Wizard Ice Spirit Bats Giant Snowball Goblin Giant
Bats Tombstone Goblin Giant Lumberjack
Goblin Giant Lumberjack
Ice Spirit Bats Giant Snowball Tombstone
Tombstone Goblin Giant
Bats Tombstone Lumberjack
Giant Snowball Goblin Giant
Tombstone Wizard Goblin Giant Lumberjack
Wizard
Tombstone Ice Spirit Bats Goblin Giant Lumberjack
Bats Giant Snowball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Goblin Giant
Wizard Giant Snowball
Wizard Ice Spirit Bats Giant Snowball Goblin Giant
Wizard
Ice Spirit Giant Snowball Wizard
Giant Snowball Wizard
Bats Giant Snowball Lumberjack
Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball
Giant Snowball Wizard
Wizard
Giant Snowball
Bats
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Ice Spirit Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Bats Giant Snowball Wizard
Ice Spirit Bats Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard
Ice Spirit Giant Snowball
Giant Snowball Wizard
Ice Spirit Bats Tombstone
Giant Snowball Wizard
Wizard Lumberjack
Giant Snowball Wizard
Giant Snowball
Ice Spirit Bats Giant Snowball
Bats Giant Snowball
Giant Snowball Goblin Giant

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