My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Barbarian Hut Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Royal Recruits Guards
Giant Snowball
Goblin Gang Minion Horde Royal Recruits Guards
Zap
Goblin Gang Minion Horde Guards
Barbarian Barrel
Goblin Gang Elite Barbarians Royal Recruits Barbarian Hut Guards Electro Wizard
The Log
Goblin Gang Elite Barbarians Royal Recruits Barbarian Hut Guards
Earthquake
Goblin Gang Barbarian Hut Guards
Arrows
Goblin Gang Minion Horde Royal Recruits Guards
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Royal Recruits Guards Electro Wizard
Fireball
Goblin Gang Minion Horde Elite Barbarians Barbarian Hut Electro Wizard
Poison
Goblin Gang Minion Horde Royal Recruits Barbarian Hut Guards Electro Wizard
Lightning
Elite Barbarians Barbarian Hut Electro Wizard
Rocket
Minion Horde Elite Barbarians Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rocket Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Guards Electro Wizard Minion Horde Elite Barbarians Rocket Barbarian Hut Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Guards Electro Wizard Minion Horde

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Recruits Barbarian Hut
Minion Horde
Barbarian Hut
Elite Barbarians
Royal Recruits
Goblin Gang Electro Wizard
Rocket
Barbarian Hut
Goblin Gang Minion Horde
Guards
Electro Wizard
Royal Recruits

Defense Synergies 0 7

Goblin Gang
Royal Recruits Barbarian Hut Guards Electro Wizard
Minion Horde
Barbarian Hut
Elite Barbarians
Royal Recruits
Goblin Gang
Rocket
Barbarian Hut
Goblin Gang Minion Horde Electro Wizard
Guards
Goblin Gang Electro Wizard
Electro Wizard
Goblin Gang Barbarian Hut Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Minion Horde Royal Recruits Electro Wizard
Minion Horde Elite Barbarians Barbarian Hut Goblin Gang Royal Recruits Electro Wizard
Goblin Gang Minion Horde Rocket Barbarian Hut Elite Barbarians Royal Recruits Electro Wizard
Minion Horde Elite Barbarians Royal Recruits Barbarian Hut Goblin Gang Guards Electro Wizard
Elite Barbarians Royal Recruits Rocket
Goblin Gang Guards Electro Wizard
Minion Horde Rocket Electro Wizard Goblin Gang Barbarian Hut
Rocket Barbarian Hut Royal Recruits Electro Wizard
Minion Horde Barbarian Hut Goblin Gang Elite Barbarians Royal Recruits
Goblin Gang Elite Barbarians Guards Minion Horde Royal Recruits Electro Wizard
Goblin Gang Minion Horde Guards Electro Wizard Royal Recruits
Minion Horde Goblin Gang Barbarian Hut Electro Wizard
Minion Horde Royal Recruits Barbarian Hut Goblin Gang Elite Barbarians Rocket Guards Electro Wizard
Rocket Barbarian Hut Goblin Gang Minion Horde Royal Recruits Guards Electro Wizard
Elite Barbarians Royal Recruits Barbarian Hut Goblin Gang Minion Horde Electro Wizard
Minion Horde Rocket Barbarian Hut Goblin Gang Elite Barbarians Royal Recruits Electro Wizard
Minion Horde Barbarian Hut Goblin Gang Elite Barbarians Royal Recruits Electro Wizard
Goblin Gang Minion Horde Elite Barbarians Royal Recruits Barbarian Hut Guards Electro Wizard
Royal Recruits Barbarian Hut Guards Electro Wizard
Barbarian Hut Elite Barbarians Royal Recruits Electro Wizard
Goblin Gang Royal Recruits Minion Horde Elite Barbarians Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Barbarian Hut Guards Elite Barbarians Electro Wizard
Electro Wizard Goblin Gang Elite Barbarians Rocket
Goblin Gang Royal Recruits Guards Minion Horde Elite Barbarians Rocket Barbarian Hut Electro Wizard
Goblin Gang Royal Recruits Rocket Guards Minion Horde Elite Barbarians Barbarian Hut Electro Wizard
Royal Recruits Barbarian Hut Goblin Gang Minion Horde Elite Barbarians Guards
Rocket Goblin Gang Minion Horde Electro Wizard
Goblin Gang Royal Recruits Rocket Guards Minion Horde Elite Barbarians Barbarian Hut Electro Wizard
Minion Horde Elite Barbarians Royal Recruits Barbarian Hut
Minion Horde Royal Recruits Rocket Electro Wizard Elite Barbarians Barbarian Hut
Royal Recruits Goblin Gang Minion Horde Barbarian Hut Guards
Minion Horde Elite Barbarians Royal Recruits Guards
Royal Recruits Rocket Elite Barbarians Guards Electro Wizard
Elite Barbarians Royal Recruits Rocket Goblin Gang Minion Horde Barbarian Hut Guards
Royal Recruits Minion Horde Barbarian Hut
Goblin Gang Elite Barbarians Royal Recruits Guards Electro Wizard Minion Horde Rocket Barbarian Hut
Minion Horde Elite Barbarians Royal Recruits Barbarian Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Royal Recruits Rocket Barbarian Hut Guards
Electro Wizard
Rocket Minion Horde Barbarian Hut
Royal Recruits Rocket Barbarian Hut Guards
Rocket Minion Horde
Minion Horde Rocket
Minion Horde
Barbarian Hut
Rocket Goblin Gang Minion Horde Elite Barbarians Guards Electro Wizard
Rocket Minion Horde Royal Recruits Electro Wizard
Rocket
Rocket Elite Barbarians Barbarian Hut
Minion Horde Rocket
Elite Barbarians Barbarian Hut
Rocket Minion Horde Barbarian Hut
Minion Horde Royal Recruits Rocket Barbarian Hut
Rocket
Minion Horde Rocket
Rocket Electro Wizard
Rocket
Rocket Minion Horde
Rocket
Rocket
Rocket Minion Horde Royal Recruits Barbarian Hut
Minion Horde
Electro Wizard
Rocket
Elite Barbarians Minion Horde Electro Wizard
Rocket Electro Wizard Minion Horde Guards
Minion Horde Elite Barbarians
Minion Horde Rocket
Rocket Minion Horde Electro Wizard
Minion Horde
Rocket
Minion Horde Electro Wizard Goblin Gang Royal Recruits Rocket Barbarian Hut Guards
Rocket Electro Wizard
Goblin Gang Minion Horde Rocket Electro Wizard
Rocket
Minion Horde Elite Barbarians Royal Recruits
Goblin Gang Minion Horde Elite Barbarians Royal Recruits Rocket Guards Electro Wizard
Rocket Electro Wizard
Royal Recruits Rocket Electro Wizard

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