My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Prince Sparky
Giant Snowball
Goblin Gang Lumberjack
Zap
Goblin Gang Prince Sparky
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Wizard Lumberjack Sparky
The Log
Goblin Gang Elite Barbarians Prince Lumberjack Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Valkyrie Wizard Prince Lumberjack Sparky
Fireball
Goblin Gang Elite Barbarians Wizard Lumberjack Sparky
Poison
Goblin Gang Wizard Sparky
Lightning
Elite Barbarians Valkyrie Wizard Prince Lumberjack Sparky
Rocket
Elite Barbarians Valkyrie Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Valkyrie Lumberjack Wizard Prince Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Fireball Valkyrie Lumberjack

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Prince Sparky
Elite Barbarians
Valkyrie Fireball Wizard Lumberjack Sparky
Fireball
Elite Barbarians Sparky
Valkyrie
Elite Barbarians Prince Lumberjack Goblin Gang Wizard Sparky
Wizard
Elite Barbarians Valkyrie Prince Lumberjack Sparky
Prince
Valkyrie Goblin Gang Wizard Lumberjack
Lumberjack
Valkyrie Elite Barbarians Wizard Prince Sparky
Sparky
Goblin Gang Elite Barbarians Fireball Valkyrie Wizard Lumberjack

Defense Synergies 1 13

Goblin Gang
Valkyrie Prince Lumberjack Sparky
Elite Barbarians
Valkyrie Wizard
Fireball
Valkyrie Lumberjack
Valkyrie
Elite Barbarians Goblin Gang Fireball Wizard Prince Lumberjack Sparky
Wizard
Elite Barbarians Valkyrie Prince Lumberjack
Prince
Goblin Gang Valkyrie Wizard
Lumberjack
Goblin Gang Fireball Valkyrie Wizard
Sparky
Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Sparky
Elite Barbarians Lumberjack Sparky Goblin Gang Valkyrie Prince
Goblin Gang Prince Lumberjack Sparky Elite Barbarians Valkyrie
Elite Barbarians Prince Lumberjack Sparky Goblin Gang Valkyrie
Elite Barbarians Fireball Valkyrie Prince Lumberjack Sparky
Goblin Gang Fireball Valkyrie Lumberjack
Goblin Gang Fireball Wizard
Fireball Valkyrie Sparky
Sparky Goblin Gang Elite Barbarians Prince Lumberjack
Goblin Gang Elite Barbarians Valkyrie Prince Lumberjack Sparky
Goblin Gang Valkyrie Fireball Wizard Lumberjack
Goblin Gang Fireball Wizard
Prince Lumberjack Sparky Goblin Gang Elite Barbarians Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Sparky Goblin Gang Prince Lumberjack
Elite Barbarians Sparky Goblin Gang Prince Lumberjack
Goblin Gang Elite Barbarians Fireball Prince Lumberjack Sparky
Wizard Sparky Goblin Gang Elite Barbarians Fireball Valkyrie Prince Lumberjack
Fireball Goblin Gang Elite Barbarians Valkyrie Wizard Prince Lumberjack
Valkyrie Wizard Fireball Lumberjack
Sparky Elite Barbarians Prince Lumberjack
Goblin Gang Valkyrie Wizard Elite Barbarians Fireball Prince Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Elite Barbarians Fireball Prince Sparky
Fireball Goblin Gang Elite Barbarians Valkyrie Wizard Prince Lumberjack
Goblin Gang Lumberjack Elite Barbarians Valkyrie Prince Sparky
Goblin Gang Valkyrie Prince Lumberjack Elite Barbarians Fireball Sparky
Goblin Gang Elite Barbarians Valkyrie Prince Lumberjack Sparky
Fireball Wizard Goblin Gang
Goblin Gang Prince Sparky Elite Barbarians Fireball Valkyrie Lumberjack
Elite Barbarians Valkyrie Prince Lumberjack Sparky
Elite Barbarians Fireball Valkyrie Prince Sparky
Goblin Gang Sparky
Elite Barbarians Valkyrie Prince Lumberjack Sparky
Elite Barbarians Fireball Valkyrie Prince
Elite Barbarians Prince Goblin Gang Fireball Valkyrie Wizard Lumberjack Sparky
Wizard Fireball Valkyrie Sparky
Goblin Gang Elite Barbarians Sparky Fireball Valkyrie Prince Lumberjack
Valkyrie Elite Barbarians Fireball Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Sparky
Fireball
Fireball Sparky
Fireball Valkyrie Prince Sparky
Fireball Wizard Valkyrie Sparky
Fireball Wizard
Wizard Sparky
Fireball Wizard
Fireball Wizard
Goblin Gang Elite Barbarians Fireball Prince Lumberjack Sparky
Fireball Valkyrie Wizard Prince Sparky
Fireball Wizard
Elite Barbarians Fireball Sparky
Fireball
Elite Barbarians Fireball Prince Sparky
Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Sparky
Fireball Wizard Prince Sparky
Fireball Valkyrie Wizard
Fireball Prince Sparky
Fireball Wizard
Prince Sparky
Fireball
Fireball Valkyrie Wizard Sparky
Fireball Wizard Sparky
Fireball Wizard Prince Sparky
Fireball Sparky
Elite Barbarians Fireball Wizard Sparky
Fireball Wizard
Elite Barbarians Fireball Sparky
Fireball Wizard Sparky
Fireball Sparky
Prince Sparky
Fireball Wizard Sparky
Goblin Gang Fireball Prince
Fireball Wizard
Fireball
Fireball Goblin Gang Valkyrie Wizard Prince Lumberjack Sparky
Fireball Wizard
Fireball Sparky
Elite Barbarians Prince Sparky
Goblin Gang Elite Barbarians Fireball Sparky
Fireball
Fireball Prince Sparky

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