My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Dark Prince
Giant Snowball
Archers Goblin Gang Hog Rider Lumberjack
Zap
Archers Goblin Gang Dark Prince
Barbarian Barrel
Archers Goblin Gang Dark Prince Ice Wizard Lumberjack
The Log
Archers Goblin Gang Hog Rider Dark Prince Lumberjack
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Hog Rider Dark Prince Ice Wizard Lumberjack
Fireball
Archers Goblin Gang Hog Rider Ice Wizard Lumberjack
Poison
Archers Goblin Gang Ice Wizard
Lightning
Dark Prince Ice Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Ice Wizard Fireball Hog Rider Dark Prince Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Ice Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Archers Dark Prince Ice Wizard Lumberjack
Archers
Zap Hog Rider Dark Prince Lumberjack
Goblin Gang
Hog Rider Dark Prince
Fireball
Zap Hog Rider Dark Prince
Hog Rider
Zap Goblin Gang Fireball Archers Dark Prince Lumberjack
Dark Prince
Zap Archers Goblin Gang Fireball Hog Rider Ice Wizard Lumberjack
Ice Wizard
Zap Dark Prince Lumberjack
Lumberjack
Zap Archers Hog Rider Dark Prince Ice Wizard

Defense Synergies 1 17

Zap
Fireball Archers Goblin Gang Dark Prince Ice Wizard Lumberjack
Archers
Zap Goblin Gang Dark Prince Ice Wizard Lumberjack
Goblin Gang
Zap Archers Dark Prince Ice Wizard Lumberjack
Fireball
Zap Dark Prince Ice Wizard Lumberjack
Hog Rider
Dark Prince
Zap Archers Goblin Gang Fireball Ice Wizard
Ice Wizard
Zap Archers Goblin Gang Fireball Dark Prince Lumberjack
Lumberjack
Zap Archers Goblin Gang Fireball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Lumberjack Zap Goblin Gang Dark Prince Ice Wizard
Goblin Gang Lumberjack Archers Dark Prince Ice Wizard
Lumberjack Goblin Gang Dark Prince Ice Wizard
Fireball Dark Prince Lumberjack
Goblin Gang Fireball Zap Archers Dark Prince Ice Wizard Lumberjack
Zap Archers Goblin Gang Fireball Ice Wizard
Zap Fireball
Goblin Gang Ice Wizard Lumberjack
Goblin Gang Archers Dark Prince Ice Wizard Lumberjack
Archers Goblin Gang Ice Wizard Zap Fireball Dark Prince Lumberjack
Zap Archers Goblin Gang Fireball Ice Wizard
Lumberjack Zap Goblin Gang Fireball Dark Prince Ice Wizard
Fireball Zap Goblin Gang Dark Prince Lumberjack
Goblin Gang Lumberjack
Zap Goblin Gang Fireball Lumberjack
Goblin Gang Fireball Dark Prince Lumberjack
Fireball Zap Archers Goblin Gang Dark Prince Ice Wizard Lumberjack
Zap Archers Fireball Dark Prince Ice Wizard Lumberjack
Lumberjack
Goblin Gang Dark Prince Archers Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Archers Fireball Dark Prince
Fireball Zap Archers Goblin Gang Lumberjack
Goblin Gang Lumberjack Zap Dark Prince
Goblin Gang Dark Prince Lumberjack Zap Fireball
Goblin Gang Dark Prince Lumberjack
Fireball Zap Archers Goblin Gang Ice Wizard
Goblin Gang Dark Prince Archers Fireball Ice Wizard Lumberjack
Dark Prince Lumberjack
Zap Fireball Dark Prince
Goblin Gang
Dark Prince Lumberjack
Zap Fireball Dark Prince
Dark Prince Goblin Gang Fireball Lumberjack
Archers Fireball
Goblin Gang Zap Archers Fireball Dark Prince Lumberjack
Zap Archers Fireball Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Fireball Dark Prince
Fireball Zap Dark Prince
Fireball Zap Ice Wizard
Archers
Fireball Zap Ice Wizard
Fireball Zap
Goblin Gang Fireball Lumberjack
Zap Fireball Dark Prince
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Archers Fireball Dark Prince
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Dark Prince Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Archers Fireball Ice Wizard
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Goblin Gang Fireball Dark Prince
Fireball Zap Archers Ice Wizard
Fireball
Fireball Goblin Gang Dark Prince Lumberjack
Zap Fireball
Zap Fireball
Dark Prince
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball Dark Prince

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