My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Sparky
Giant Snowball
Goblin Gang Royal Hogs Lumberjack
Zap
Goblin Gang Royal Hogs Sparky
Barbarian Barrel
Goblin Gang Wizard Royal Hogs Lumberjack Sparky
The Log
Goblin Gang Royal Hogs Lumberjack Sparky
Earthquake
Goblin Gang Royal Hogs
Arrows
Goblin Gang Royal Hogs
Royal Delivery
Goblin Gang Wizard Royal Hogs Lumberjack Sparky
Fireball
Goblin Gang Wizard Royal Hogs Lumberjack Sparky
Poison
Goblin Gang Wizard Royal Hogs Sparky
Lightning
Wizard Lumberjack Sparky
Rocket
Wizard Royal Hogs Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Tornado Lumberjack Wizard Royal Hogs Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Gang Tornado Lumberjack

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Hogs Mirror Sparky
Wizard
Tornado Royal Hogs Lumberjack Sparky Mega Knight
Royal Hogs
Goblin Gang Wizard Lumberjack Mega Knight
Mirror
Goblin Gang Tornado Lumberjack Sparky
Tornado
Wizard Sparky Mirror Mega Knight
Lumberjack
Wizard Royal Hogs Mirror Sparky Mega Knight
Sparky
Tornado Goblin Gang Wizard Mirror Lumberjack
Mega Knight
Wizard Royal Hogs Tornado Lumberjack

Defense Synergies 3 10

Goblin Gang
Mirror Lumberjack Sparky
Wizard
Tornado Lumberjack Mega Knight
Royal Hogs
Mirror
Tornado Goblin Gang Lumberjack Sparky Mega Knight
Tornado
Wizard Mirror Sparky Sparky Mega Knight
Lumberjack
Goblin Gang Wizard Mirror
Sparky
Tornado Goblin Gang Mirror Tornado
Mega Knight
Wizard Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
Lumberjack Sparky Goblin Gang Mega Knight
Goblin Gang Tornado Lumberjack Sparky Mega Knight
Lumberjack Sparky Goblin Gang Mega Knight
Tornado Lumberjack Sparky Mega Knight
Goblin Gang Tornado Lumberjack Mega Knight
Tornado Goblin Gang Wizard
Sparky Mega Knight
Sparky Goblin Gang Tornado Lumberjack
Goblin Gang Tornado Lumberjack Sparky Mega Knight
Goblin Gang Wizard Tornado Lumberjack Mega Knight
Goblin Gang Wizard Tornado
Lumberjack Sparky Mega Knight Goblin Gang Wizard
Wizard Sparky Mega Knight Goblin Gang Tornado Lumberjack
Sparky Goblin Gang Lumberjack Mega Knight
Tornado Goblin Gang Lumberjack Sparky Mega Knight
Wizard Sparky Mega Knight Goblin Gang Tornado Lumberjack
Mega Knight Goblin Gang Wizard Tornado Lumberjack
Wizard Tornado Lumberjack Mega Knight
Sparky Tornado Lumberjack
Goblin Gang Wizard Mega Knight Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Sparky
Goblin Gang Wizard Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Sparky
Goblin Gang Lumberjack Mega Knight Tornado Sparky
Goblin Gang Lumberjack Sparky Mega Knight
Wizard Goblin Gang Tornado
Goblin Gang Sparky Lumberjack
Mega Knight Lumberjack Sparky
Mega Knight Tornado Sparky
Goblin Gang Sparky
Mega Knight Lumberjack Sparky
Mega Knight Tornado
Mega Knight Goblin Gang Wizard Lumberjack Sparky
Wizard Sparky Mega Knight
Goblin Gang Sparky Tornado Lumberjack
Mega Knight Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Tornado
Sparky
Sparky
Wizard Sparky Mega Knight
Wizard Tornado
Wizard Tornado Sparky
Wizard Tornado
Wizard Tornado
Goblin Gang Tornado Lumberjack Sparky
Wizard Tornado Sparky
Wizard Tornado
Sparky
Sparky
Wizard Sparky
Wizard Sparky Mega Knight
Tornado Sparky
Sparky
Wizard Sparky Mega Knight
Wizard Tornado Mega Knight
Sparky Mega Knight
Wizard Tornado
Tornado Sparky
Tornado Wizard Sparky Mega Knight
Wizard Tornado Sparky
Wizard Tornado Sparky Mega Knight
Tornado Sparky
Wizard Tornado Sparky
Wizard
Sparky
Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight
Wizard Sparky
Goblin Gang
Wizard Tornado
Goblin Gang Wizard Lumberjack Sparky Mega Knight
Wizard
Tornado Sparky
Sparky Mega Knight
Goblin Gang Tornado Sparky
Tornado
Tornado Sparky Mega Knight

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