My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Three Musketeers Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Lumberjack Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Three Musketeers Ram Rider Sparky
Giant Snowball
Goblin Gang Three Musketeers Lumberjack Ram Rider
Zap
Goblin Gang Three Musketeers Ram Rider Sparky
Barbarian Barrel
Goblin Gang Wizard Three Musketeers Lumberjack Sparky
The Log
Goblin Gang Three Musketeers Lumberjack Ram Rider Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Three Musketeers Lumberjack Ram Rider Sparky
Fireball
Goblin Gang Wizard Three Musketeers Lumberjack Ram Rider Sparky
Poison
Goblin Gang Wizard Three Musketeers Sparky
Lightning
Wizard Three Musketeers Lumberjack Ram Rider Sparky
Rocket
Wizard Three Musketeers Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Lumberjack Wizard Ram Rider Sparky Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Goblin Gang Lumberjack Wizard

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Three Musketeers Mirror Sparky
Wizard
Lumberjack Ram Rider Sparky Mega Knight
Three Musketeers
Goblin Gang Mirror
Mirror
Goblin Gang Three Musketeers Lumberjack Ram Rider Sparky
Lumberjack
Wizard Mirror Ram Rider Sparky Mega Knight
Ram Rider
Wizard Mirror Lumberjack Mega Knight
Sparky
Goblin Gang Wizard Mirror Lumberjack
Mega Knight
Wizard Lumberjack Ram Rider

Defense Synergies 0 9

Goblin Gang
Mirror Lumberjack Sparky
Wizard
Lumberjack Mega Knight
Three Musketeers
Mirror
Goblin Gang Lumberjack Sparky Mega Knight
Lumberjack
Goblin Gang Wizard Mirror Ram Rider
Ram Rider
Lumberjack
Sparky
Goblin Gang Mirror
Mega Knight
Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Ram Rider Sparky
Lumberjack Sparky Goblin Gang Three Musketeers Ram Rider Mega Knight
Goblin Gang Three Musketeers Lumberjack Ram Rider Sparky Mega Knight
Three Musketeers Lumberjack Sparky Goblin Gang Ram Rider Mega Knight
Lumberjack Sparky Mega Knight
Goblin Gang Lumberjack Mega Knight
Three Musketeers Ram Rider Goblin Gang Wizard
Ram Rider Sparky Mega Knight
Three Musketeers Sparky Goblin Gang Lumberjack
Goblin Gang Lumberjack Sparky Mega Knight
Goblin Gang Wizard Lumberjack Ram Rider Mega Knight
Three Musketeers Goblin Gang Wizard Ram Rider
Lumberjack Sparky Mega Knight Goblin Gang Wizard Three Musketeers Ram Rider
Wizard Three Musketeers Sparky Mega Knight Goblin Gang Lumberjack
Sparky Goblin Gang Three Musketeers Lumberjack Ram Rider Mega Knight
Goblin Gang Three Musketeers Lumberjack Ram Rider Sparky Mega Knight
Wizard Three Musketeers Sparky Mega Knight Goblin Gang Lumberjack
Mega Knight Goblin Gang Wizard Three Musketeers Lumberjack Ram Rider
Wizard Lumberjack Ram Rider Mega Knight
Sparky Three Musketeers Lumberjack Ram Rider
Goblin Gang Wizard Mega Knight Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Sparky
Goblin Gang Wizard Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Ram Rider Sparky
Goblin Gang Lumberjack Mega Knight Ram Rider Sparky
Goblin Gang Three Musketeers Lumberjack Ram Rider Sparky Mega Knight
Wizard Goblin Gang Three Musketeers Ram Rider
Goblin Gang Sparky Lumberjack Ram Rider
Mega Knight Lumberjack Sparky
Mega Knight Sparky
Goblin Gang Three Musketeers Sparky
Mega Knight Lumberjack Sparky
Mega Knight
Mega Knight Goblin Gang Wizard Three Musketeers Lumberjack Ram Rider Sparky
Wizard Three Musketeers Sparky Mega Knight
Goblin Gang Sparky Three Musketeers Lumberjack
Mega Knight Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Ram Rider
Sparky
Sparky
Wizard Sparky Mega Knight
Wizard Ram Rider
Wizard Sparky
Wizard Ram Rider
Wizard Ram Rider
Goblin Gang Three Musketeers Lumberjack Sparky
Wizard Ram Rider Sparky
Wizard
Three Musketeers Sparky
Sparky
Wizard Three Musketeers Sparky
Wizard Three Musketeers Sparky Mega Knight
Three Musketeers Sparky
Sparky
Wizard Three Musketeers Sparky Mega Knight
Wizard Mega Knight
Sparky Mega Knight
Wizard
Sparky
Wizard Sparky Mega Knight
Wizard Ram Rider Sparky
Wizard Ram Rider Sparky Mega Knight
Sparky
Wizard Sparky
Wizard
Sparky
Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight
Wizard Sparky
Goblin Gang
Wizard Three Musketeers Ram Rider
Goblin Gang Wizard Three Musketeers Lumberjack Sparky Mega Knight
Wizard
Sparky
Three Musketeers Sparky Mega Knight
Goblin Gang Sparky
Sparky Mega Knight

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