My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon
Giant Snowball
Goblin Gang Balloon Inferno Dragon Lumberjack
Zap
Goblin Gang Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Valkyrie Bomb Tower Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang Bomb Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Wizard Balloon Inferno Dragon Lumberjack
Fireball
Goblin Gang Bomb Tower Wizard Balloon Inferno Dragon Lumberjack
Poison
Goblin Gang Bomb Tower Wizard Balloon
Lightning
Valkyrie Bomb Tower Wizard Balloon Inferno Dragon Lumberjack
Rocket
Valkyrie Bomb Tower Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Void Valkyrie Bomb Tower Inferno Dragon Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Void Valkyrie Bomb Tower

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Balloon
Valkyrie
Balloon Lumberjack Goblin Gang Wizard
Bomb Tower
Wizard
Valkyrie Balloon Lumberjack
Void
Balloon
Balloon
Valkyrie Lumberjack Goblin Gang Wizard Void
Inferno Dragon
Lumberjack
Valkyrie Balloon Wizard

Defense Synergies 0 8

Goblin Gang
Valkyrie Bomb Tower Inferno Dragon Lumberjack
Valkyrie
Goblin Gang Bomb Tower Wizard Lumberjack
Bomb Tower
Goblin Gang Valkyrie
Wizard
Valkyrie Lumberjack
Void
Balloon
Inferno Dragon
Goblin Gang
Lumberjack
Goblin Gang Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Void
Bomb Tower Inferno Dragon Lumberjack Goblin Gang Valkyrie
Goblin Gang Bomb Tower Lumberjack Valkyrie Void Inferno Dragon
Bomb Tower Inferno Dragon Lumberjack Goblin Gang Valkyrie
Valkyrie Bomb Tower Lumberjack
Goblin Gang Valkyrie Bomb Tower Lumberjack
Inferno Dragon Goblin Gang Bomb Tower Wizard Void
Valkyrie Bomb Tower Void
Inferno Dragon Goblin Gang Bomb Tower Lumberjack
Goblin Gang Valkyrie Lumberjack
Goblin Gang Valkyrie Bomb Tower Wizard Lumberjack
Inferno Dragon Goblin Gang Wizard
Bomb Tower Lumberjack Goblin Gang Valkyrie Wizard
Valkyrie Bomb Tower Wizard Goblin Gang Lumberjack
Inferno Dragon Goblin Gang Bomb Tower Lumberjack
Bomb Tower Goblin Gang Inferno Dragon Lumberjack
Bomb Tower Wizard Goblin Gang Valkyrie Lumberjack
Bomb Tower Goblin Gang Valkyrie Wizard Lumberjack
Valkyrie Bomb Tower Wizard Inferno Dragon Lumberjack
Bomb Tower Inferno Dragon Lumberjack
Goblin Gang Valkyrie Wizard Bomb Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Void
Void Goblin Gang Valkyrie Bomb Tower Wizard Inferno Dragon Lumberjack
Goblin Gang Lumberjack Valkyrie Bomb Tower
Goblin Gang Valkyrie Lumberjack
Goblin Gang Valkyrie Inferno Dragon Lumberjack
Wizard Goblin Gang Bomb Tower
Goblin Gang Valkyrie Bomb Tower Void Lumberjack
Valkyrie Bomb Tower Inferno Dragon Lumberjack
Void Valkyrie Bomb Tower Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Valkyrie Bomb Tower Lumberjack
Valkyrie Void
Goblin Gang Valkyrie Bomb Tower Wizard Lumberjack
Wizard Valkyrie Bomb Tower
Goblin Gang Valkyrie Bomb Tower Inferno Dragon Lumberjack
Valkyrie Bomb Tower Wizard Inferno Dragon
Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Valkyrie
Void
Void
Valkyrie Void
Wizard Valkyrie
Wizard
Wizard
Wizard
Void Wizard
Goblin Gang Void Lumberjack
Void Valkyrie Wizard
Void Wizard
Void
Void
Wizard
Wizard
Void Wizard
Valkyrie Wizard
Void
Wizard Void
Void
Void
Valkyrie Wizard
Inferno Dragon
Void Wizard
Void Wizard
Void
Wizard
Wizard Void
Void
Void Wizard
Void
Wizard
Goblin Gang Void
Wizard
Void Goblin Gang Valkyrie Wizard Lumberjack
Wizard
Void
Goblin Gang
Void
Void

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