My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Witch Princess Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Furnace Witch Princess Electro Wizard Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Tombstone Furnace Witch Princess Lumberjack
Zap
Goblin Gang Tombstone Furnace Witch Princess
Barbarian Barrel
Goblin Gang Tombstone Furnace Witch Princess Electro Wizard Lumberjack
The Log
Goblin Gang Tombstone Furnace Witch Princess Lumberjack
Earthquake
Goblin Gang Tombstone Furnace Witch
Arrows
Goblin Gang Tombstone Furnace Witch Princess
Royal Delivery
Goblin Gang Witch Princess Electro Wizard Lumberjack Mother Witch
Fireball
Goblin Gang Tombstone Furnace Witch Princess Electro Wizard Lumberjack Mother Witch
Poison
Goblin Gang Tombstone Furnace Witch Princess Electro Wizard Mother Witch
Lightning
Tombstone Furnace Witch Electro Wizard Lumberjack Mother Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tombstone Princess Furnace Electro Wizard Lumberjack Mother Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Tombstone Princess Furnace

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Princess
Tombstone
Furnace
Princess
Witch
Lumberjack
Princess
Goblin Gang Furnace Mother Witch
Electro Wizard
Lumberjack
Lumberjack
Witch Electro Wizard
Mother Witch
Princess

Defense Synergies 0 15

Goblin Gang
Tombstone Furnace Princess Electro Wizard Lumberjack
Tombstone
Goblin Gang Electro Wizard Lumberjack Mother Witch
Furnace
Goblin Gang Electro Wizard Lumberjack
Witch
Electro Wizard Lumberjack
Princess
Goblin Gang Mother Witch
Electro Wizard
Goblin Gang Tombstone Furnace Witch Lumberjack
Lumberjack
Goblin Gang Tombstone Furnace Witch Electro Wizard Mother Witch
Mother Witch
Tombstone Princess Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Electro Wizard
Lumberjack Goblin Gang Tombstone Furnace Witch Electro Wizard
Goblin Gang Furnace Witch Lumberjack Tombstone Electro Wizard
Witch Lumberjack Goblin Gang Tombstone Furnace Electro Wizard
Tombstone Princess Lumberjack
Goblin Gang Furnace Electro Wizard Lumberjack Mother Witch
Furnace Electro Wizard Goblin Gang Tombstone Witch Princess
Electro Wizard
Witch Goblin Gang Tombstone Furnace Princess Lumberjack
Goblin Gang Electro Wizard Lumberjack
Goblin Gang Witch Electro Wizard Mother Witch Tombstone Furnace Princess Lumberjack
Goblin Gang Furnace Witch Princess Electro Wizard
Tombstone Furnace Lumberjack Goblin Gang Witch Electro Wizard
Goblin Gang Tombstone Furnace Witch Princess Electro Wizard Lumberjack
Goblin Gang Tombstone Furnace Electro Wizard Lumberjack
Goblin Gang Furnace Electro Wizard Lumberjack
Goblin Gang Tombstone Furnace Witch Electro Wizard Lumberjack
Tombstone Goblin Gang Furnace Witch Electro Wizard Lumberjack
Furnace Witch Tombstone Princess Electro Wizard Lumberjack Mother Witch
Electro Wizard Lumberjack
Goblin Gang Furnace Witch Electro Wizard Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Tombstone Furnace Witch Electro Wizard
Electro Wizard Goblin Gang Lumberjack
Goblin Gang Tombstone Lumberjack Furnace Witch Electro Wizard
Goblin Gang Lumberjack Electro Wizard
Goblin Gang Tombstone Witch Lumberjack
Furnace Mother Witch Goblin Gang Witch Princess Electro Wizard
Goblin Gang Tombstone Furnace Witch Electro Wizard Lumberjack
Lumberjack
Electro Wizard Tombstone Witch
Witch Goblin Gang Tombstone
Tombstone Witch Lumberjack
Electro Wizard
Goblin Gang Tombstone Witch Lumberjack
Furnace Witch Princess
Goblin Gang Tombstone Witch Electro Wizard Furnace Lumberjack
Witch Princess Electro Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess Electro Wizard
Furnace
Mother Witch Furnace Witch Princess
Furnace Witch Princess
Princess
Goblin Gang Electro Wizard Lumberjack
Princess Electro Wizard
Princess
Princess
Princess
Princess Furnace
Furnace Witch Princess
Furnace Princess
Princess Electro Wizard
Witch Princess Mother Witch
Princess
Mother Witch Furnace Witch Princess
Witch
Witch Princess Electro Wizard
Witch Princess
Furnace Witch Princess Electro Wizard Mother Witch
Electro Wizard Witch
Princess Electro Wizard
Princess
Electro Wizard Goblin Gang Tombstone Witch Princess
Witch Princess Electro Wizard
Goblin Gang Princess Electro Wizard Lumberjack
Princess
Goblin Gang Witch Princess Electro Wizard
Witch Princess Electro Wizard
Witch Princess Electro Wizard

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