My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Mega Minion Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Minion Wizard Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Miner
Giant Snowball
Goblin Gang Mega Minion Skeleton Army Baby Dragon Miner
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Tesla Wizard Skeleton Army
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Tesla Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Mega Minion Wizard Skeleton Army Baby Dragon Miner
Fireball
Goblin Gang Tesla Mega Minion Wizard Skeleton Army Baby Dragon
Poison
Goblin Gang Mega Minion Wizard Skeleton Army
Lightning
Tesla Mega Minion Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Baby Dragon Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mega Minion Skeleton Army Miner Tesla Baby Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Mega Minion Skeleton Army Miner

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Baby Dragon
Tesla
Mega Minion
Baby Dragon Miner Mega Knight
Wizard
Miner Mega Knight
Skeleton Army
Baby Dragon
Goblin Gang Mega Minion Miner Mega Knight
Miner
Goblin Gang Mega Minion Wizard Baby Dragon Mega Knight
Mega Knight
Mega Minion Wizard Baby Dragon Miner

Defense Synergies 1 15

Goblin Gang
Tesla Skeleton Army Miner
Tesla
Goblin Gang Mega Minion Wizard Skeleton Army Baby Dragon
Mega Minion
Tesla Wizard Skeleton Army Baby Dragon Miner Mega Knight
Wizard
Tesla Mega Minion Skeleton Army Mega Knight
Skeleton Army
Goblin Gang Tesla Mega Minion Wizard
Baby Dragon
Tesla Mega Minion Mega Knight
Miner
Goblin Gang Mega Minion Mega Knight
Mega Knight
Mega Minion Wizard Baby Dragon Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion Wizard Baby Dragon
Skeleton Army Goblin Gang Tesla Mega Minion Mega Knight
Goblin Gang Tesla Skeleton Army Mega Knight Mega Minion
Tesla Skeleton Army Goblin Gang Mega Minion Mega Knight
Skeleton Army Mega Knight
Goblin Gang Skeleton Army Tesla Mega Minion Baby Dragon Mega Knight
Tesla Mega Minion Goblin Gang Wizard Baby Dragon
Tesla Baby Dragon Mega Knight
Tesla Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Tesla Miner Mega Knight
Goblin Gang Skeleton Army Tesla Mega Minion Wizard Baby Dragon Mega Knight
Tesla Mega Minion Goblin Gang Wizard Baby Dragon
Tesla Skeleton Army Mega Knight Goblin Gang Wizard
Wizard Skeleton Army Mega Knight Goblin Gang Tesla Mega Minion Baby Dragon
Skeleton Army Goblin Gang Tesla Mega Knight
Skeleton Army Goblin Gang Tesla Mega Knight
Tesla Wizard Mega Knight Goblin Gang Skeleton Army
Tesla Mega Knight Goblin Gang Mega Minion Wizard Skeleton Army Baby Dragon
Wizard Baby Dragon Tesla Mega Minion Mega Knight
Tesla
Goblin Gang Wizard Skeleton Army Mega Knight Tesla Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Tesla
Goblin Gang Tesla Mega Minion Wizard Baby Dragon Miner Mega Knight
Goblin Gang Skeleton Army Mega Knight
Goblin Gang Skeleton Army Mega Knight Tesla
Goblin Gang Tesla Skeleton Army Mega Knight
Wizard Goblin Gang Tesla Baby Dragon
Goblin Gang Skeleton Army Tesla Mega Minion
Mega Knight Tesla Skeleton Army
Mega Knight Mega Minion Skeleton Army Baby Dragon
Goblin Gang Tesla Mega Minion Skeleton Army
Mega Knight Tesla Mega Minion
Skeleton Army Mega Knight
Skeleton Army Mega Knight Goblin Gang Tesla Wizard
Wizard Tesla Skeleton Army Baby Dragon Mega Knight
Goblin Gang Tesla Skeleton Army Mega Minion Baby Dragon
Mega Knight Tesla Mega Minion Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Miner
Baby Dragon Miner
Wizard Baby Dragon Mega Knight
Wizard Mega Minion Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Miner Wizard
Goblin Gang
Miner Wizard
Wizard Baby Dragon
Baby Dragon Miner
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Mega Minion Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Miner Mega Knight
Baby Dragon Mega Knight
Wizard
Baby Dragon
Wizard Baby Dragon Mega Knight
Mega Minion
Miner Wizard Baby Dragon
Wizard Baby Dragon Miner Mega Knight
Miner Baby Dragon
Wizard Baby Dragon
Mega Minion Wizard
Mega Minion
Wizard Miner Mega Knight
Mega Knight
Wizard
Goblin Gang Skeleton Army
Mega Minion Wizard Baby Dragon
Miner Goblin Gang Mega Minion Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Mega Minion Mega Knight
Goblin Gang Baby Dragon
Baby Dragon Miner Mega Knight

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