My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Bowler X-Bow Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram Little Prince
Zap
Goblin Gang Battle Ram X-Bow Little Prince
Barbarian Barrel
Goblin Gang Tesla Battle Ram X-Bow Little Prince
The Log
Goblin Gang Battle Ram X-Bow Little Prince
Earthquake
Goblin Gang Tesla X-Bow
Arrows
Goblin Gang Little Prince
Royal Delivery
Goblin Gang Battle Ram Bowler Little Prince
Fireball
Goblin Gang Tesla Battle Ram Bowler X-Bow Little Prince
Poison
Goblin Gang X-Bow Little Prince
Lightning
Tesla Battle Ram Bowler X-Bow Little Prince
Rocket
Bowler X-Bow Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Void Little Prince Tesla Fireball Battle Ram Bowler X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Void Little Prince Tesla

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Ram Bowler X-Bow
Tesla
Fireball
X-Bow Battle Ram Little Prince
Battle Ram
Goblin Gang Fireball
Void
Bowler
Goblin Gang Little Prince
X-Bow
Fireball Goblin Gang
Little Prince
Fireball Bowler

Defense Synergies 3 6

Goblin Gang
Tesla X-Bow
Tesla
Goblin Gang X-Bow Fireball Bowler Little Prince
Fireball
X-Bow Tesla Little Prince
Battle Ram
Void
Bowler
Tesla Little Prince
X-Bow
Tesla Fireball Goblin Gang
Little Prince
Tesla Fireball Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Fireball Void X-Bow
Goblin Gang Tesla X-Bow
Goblin Gang Tesla Bowler Void
Tesla Goblin Gang Bowler
Fireball Bowler X-Bow
Goblin Gang Fireball Bowler Tesla X-Bow
Tesla Goblin Gang Fireball Void X-Bow Little Prince
Bowler Tesla Fireball Void X-Bow
Tesla Goblin Gang X-Bow
Goblin Gang Tesla Bowler Little Prince
Goblin Gang Tesla Fireball Bowler X-Bow
Tesla Goblin Gang Fireball
Tesla Bowler Goblin Gang Fireball X-Bow
Fireball Bowler Goblin Gang Tesla X-Bow
Goblin Gang Tesla X-Bow
Goblin Gang Tesla Fireball Bowler X-Bow
Tesla Goblin Gang Fireball Bowler X-Bow
Tesla Fireball Goblin Gang Bowler X-Bow Little Prince
Tesla Fireball Bowler Little Prince
Tesla
Goblin Gang Bowler Tesla Fireball Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Fireball Void Bowler X-Bow
Fireball Void Goblin Gang Tesla Bowler X-Bow
Goblin Gang Bowler
Goblin Gang Bowler Tesla Fireball X-Bow
Goblin Gang Tesla Bowler
Fireball Goblin Gang Tesla
Goblin Gang Tesla Fireball Void Bowler
Tesla
Void Fireball X-Bow
Goblin Gang Tesla
Tesla Bowler
Fireball Void Bowler
Bowler Goblin Gang Tesla Fireball
Tesla Fireball Bowler
Goblin Gang Tesla Fireball Bowler X-Bow Little Prince
Bowler Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void X-Bow
Fireball Void Bowler X-Bow
Fireball Void X-Bow
Fireball Void
Fireball Bowler
Fireball
Bowler
Fireball X-Bow Bowler
Fireball Void X-Bow
Goblin Gang Fireball Void Bowler X-Bow
Void Fireball Bowler X-Bow
Fireball Void
Fireball Void Bowler
Fireball Void X-Bow
Fireball X-Bow
X-Bow Fireball Bowler
Fireball Bowler X-Bow
Fireball
Void Fireball Bowler X-Bow
Fireball Bowler X-Bow Little Prince
Fireball Void Bowler X-Bow
Fireball Void
Void Bowler X-Bow
Fireball Void X-Bow
Fireball Bowler Little Prince
Fireball Void X-Bow Bowler
Fireball Void Bowler X-Bow
Fireball Void X-Bow
Fireball X-Bow Little Prince
Fireball Void
Fireball Void Bowler
Void Fireball X-Bow
Void Fireball
Fireball Bowler
Goblin Gang Fireball Void X-Bow
Fireball
Fireball
Fireball Void Goblin Gang Bowler
Fireball Bowler
Void Fireball
Goblin Gang Fireball Bowler
Fireball Void
Void Fireball Bowler X-Bow Little Prince

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