My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Skeleton Dragons Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Prince Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Hogs Prince Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Prince
Giant Snowball
Goblin Gang Skeleton Dragons Barbarians Royal Hogs Princess
Zap
Goblin Gang Royal Hogs Prince Princess
Barbarian Barrel
Goblin Gang Barbarians Royal Hogs Princess
The Log
Goblin Gang Barbarians Royal Hogs Prince Princess
Earthquake
Goblin Gang Barbarians Royal Hogs
Arrows
Goblin Gang Skeleton Dragons Royal Hogs Princess
Royal Delivery
Goblin Gang Skeleton Dragons Barbarians Royal Hogs Prince Princess
Fireball
Goblin Gang Skeleton Dragons Barbarians Royal Hogs Princess
Poison
Goblin Gang Skeleton Dragons Barbarians Royal Hogs Princess
Lightning
Skeleton Dragons Prince
Rocket
Barbarians Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Rocket Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Prince Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Princess Skeleton Dragons Barbarians Royal Hogs Prince Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Princess Skeleton Dragons Barbarians

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Hogs Prince Princess
Skeleton Dragons
Royal Hogs Prince Mega Knight
Barbarians
Royal Hogs
Goblin Gang Skeleton Dragons Princess Mega Knight
Rocket
Prince
Mega Knight Goblin Gang Skeleton Dragons Princess
Princess
Goblin Gang Royal Hogs Prince Mega Knight
Mega Knight
Prince Skeleton Dragons Royal Hogs Princess

Defense Synergies 0 8

Goblin Gang
Skeleton Dragons Barbarians Prince Princess
Skeleton Dragons
Goblin Gang Barbarians Prince Mega Knight
Barbarians
Goblin Gang Skeleton Dragons
Royal Hogs
Rocket
Prince
Goblin Gang Skeleton Dragons
Princess
Goblin Gang Mega Knight
Mega Knight
Skeleton Dragons Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Dragons
Barbarians Goblin Gang Skeleton Dragons Prince Mega Knight
Goblin Gang Barbarians Rocket Prince Mega Knight Skeleton Dragons
Barbarians Prince Goblin Gang Skeleton Dragons Mega Knight
Barbarians Rocket Prince Princess Mega Knight
Goblin Gang Skeleton Dragons Mega Knight
Skeleton Dragons Rocket Goblin Gang Princess
Rocket Skeleton Dragons Barbarians Mega Knight
Barbarians Goblin Gang Prince Princess
Goblin Gang Barbarians Prince Mega Knight
Goblin Gang Skeleton Dragons Barbarians Princess Mega Knight
Skeleton Dragons Goblin Gang Princess
Barbarians Prince Mega Knight Goblin Gang Skeleton Dragons Rocket
Rocket Mega Knight Goblin Gang Skeleton Dragons Barbarians Prince Princess
Barbarians Goblin Gang Prince Mega Knight
Barbarians Rocket Goblin Gang Prince Mega Knight
Barbarians Mega Knight Goblin Gang Skeleton Dragons Prince
Mega Knight Goblin Gang Skeleton Dragons Barbarians Prince
Skeleton Dragons Barbarians Princess Mega Knight
Barbarians Prince
Goblin Gang Skeleton Dragons Mega Knight Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mega Knight Prince
Goblin Gang Skeleton Dragons Rocket Prince Mega Knight
Goblin Gang Barbarians Mega Knight Rocket Prince
Goblin Gang Rocket Prince Mega Knight Barbarians
Barbarians Goblin Gang Prince Mega Knight
Skeleton Dragons Rocket Goblin Gang Princess
Goblin Gang Rocket Prince Barbarians
Mega Knight Barbarians Prince
Rocket Mega Knight Skeleton Dragons Barbarians Prince
Goblin Gang Skeleton Dragons Barbarians
Mega Knight Barbarians Prince
Rocket Mega Knight Barbarians Prince
Barbarians Rocket Prince Mega Knight Goblin Gang
Skeleton Dragons Barbarians Princess Mega Knight
Goblin Gang Barbarians Skeleton Dragons Rocket Prince
Mega Knight Skeleton Dragons Barbarians Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Skeleton Dragons Rocket
Skeleton Dragons Princess
Rocket Skeleton Dragons
Skeleton Dragons Barbarians Rocket Prince
Rocket Skeleton Dragons Mega Knight
Skeleton Dragons Rocket Princess
Skeleton Dragons Princess
Skeleton Dragons Princess
Skeleton Dragons
Rocket Goblin Gang Prince
Rocket Skeleton Dragons Prince Princess
Skeleton Dragons Rocket Princess
Rocket Skeleton Dragons Princess
Skeleton Dragons Rocket Princess
Princess Skeleton Dragons Prince
Rocket Skeleton Dragons Princess
Skeleton Dragons Rocket Princess Mega Knight
Rocket
Skeleton Dragons Rocket
Rocket Skeleton Dragons Prince Princess Mega Knight
Rocket Skeleton Dragons Princess Mega Knight
Rocket Skeleton Dragons Prince Mega Knight
Rocket Skeleton Dragons Princess
Rocket Prince
Rocket Skeleton Dragons Barbarians
Skeleton Dragons Princess Mega Knight
Skeleton Dragons Princess
Skeleton Dragons Prince Princess Mega Knight
Rocket Skeleton Dragons
Skeleton Dragons Princess
Rocket Skeleton Dragons
Skeleton Dragons Rocket Mega Knight
Rocket Skeleton Dragons Princess
Prince Mega Knight
Rocket Princess
Goblin Gang Barbarians Rocket Prince Princess
Rocket Skeleton Dragons Princess
Goblin Gang Skeleton Dragons Rocket Prince Princess Mega Knight
Skeleton Dragons Princess
Rocket
Skeleton Dragons Prince Mega Knight
Goblin Gang Skeleton Dragons Rocket Princess
Skeleton Dragons Rocket Princess
Rocket Prince Princess Mega Knight

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