My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang Mega Minion
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Valkyrie Wizard
The Log
Archers Goblin Gang Mini P.E.K.K.A
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Mega Minion Mini P.E.K.K.A Valkyrie Wizard
Fireball
Archers Goblin Gang Mega Minion Wizard
Poison
Archers Goblin Gang Mega Minion Wizard
Lightning
Mega Minion Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Valkyrie Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Mega Minion Mini P.E.K.K.A Valkyrie Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Gang Mega Minion

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Valkyrie
Mega Minion
Valkyrie
Mini P.E.K.K.A
Archers Goblin Gang Valkyrie Wizard The Log
Valkyrie
Archers Goblin Gang Mega Minion Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie
Rocket
The Log
Mini P.E.K.K.A

Defense Synergies 2 16

Archers
Valkyrie Goblin Gang Mega Minion Mini P.E.K.K.A The Log
Goblin Gang
Archers Mini P.E.K.K.A Valkyrie The Log
Mega Minion
Archers Valkyrie Wizard The Log
Mini P.E.K.K.A
The Log Archers Goblin Gang Valkyrie Wizard
Valkyrie
Archers Goblin Gang Mega Minion Mini P.E.K.K.A Wizard The Log
Wizard
Mega Minion Mini P.E.K.K.A Valkyrie The Log
Rocket
The Log
The Log
Mini P.E.K.K.A Archers Goblin Gang Mega Minion Valkyrie Wizard Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Valkyrie Wizard The Log
Mini P.E.K.K.A Goblin Gang Mega Minion Valkyrie The Log
Goblin Gang Mini P.E.K.K.A Rocket Archers Mega Minion Valkyrie
Mini P.E.K.K.A Goblin Gang Mega Minion Valkyrie
Mini P.E.K.K.A Valkyrie Rocket The Log
Goblin Gang The Log Archers Mega Minion Valkyrie
Mega Minion Rocket Archers Goblin Gang Wizard
Rocket Valkyrie The Log
Mini P.E.K.K.A Goblin Gang
Goblin Gang Archers Mini P.E.K.K.A Valkyrie
Archers Goblin Gang Valkyrie Mega Minion Wizard The Log
Mega Minion Archers Goblin Gang Wizard
Mini P.E.K.K.A Goblin Gang Valkyrie Wizard Rocket The Log
Valkyrie Wizard Rocket Goblin Gang Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang
Rocket Goblin Gang Mini P.E.K.K.A The Log
Wizard Goblin Gang Mini P.E.K.K.A Valkyrie
Archers Goblin Gang Mega Minion Valkyrie Wizard The Log
Valkyrie Wizard The Log Archers Mega Minion
Mini P.E.K.K.A
Goblin Gang Valkyrie Wizard Archers Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Archers
Archers Goblin Gang Mega Minion Mini P.E.K.K.A Valkyrie Wizard Rocket The Log
Goblin Gang Mini P.E.K.K.A Valkyrie Rocket The Log
Goblin Gang Mini P.E.K.K.A Valkyrie Rocket The Log
Goblin Gang Mini P.E.K.K.A Valkyrie
Wizard Rocket Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Rocket Archers Mega Minion Valkyrie
Mini P.E.K.K.A Valkyrie
Rocket Mega Minion Mini P.E.K.K.A Valkyrie The Log
Goblin Gang Mega Minion
Mega Minion Mini P.E.K.K.A Valkyrie
Rocket Valkyrie The Log
Mini P.E.K.K.A Rocket Goblin Gang Valkyrie Wizard
Wizard Archers Valkyrie
Goblin Gang Archers Mega Minion Mini P.E.K.K.A Valkyrie Rocket The Log
Valkyrie Archers Mega Minion Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket The Log
The Log
Rocket The Log
Valkyrie Rocket The Log
Wizard Rocket Valkyrie The Log
Wizard Mega Minion Rocket
Archers Wizard The Log
The Log Wizard
The Log Wizard
Rocket Goblin Gang Mini P.E.K.K.A
Rocket Valkyrie Wizard The Log
Archers Wizard Rocket
Rocket The Log
Rocket
The Log
Rocket Wizard The Log
Wizard Rocket The Log
Rocket
Mini P.E.K.K.A Rocket
Rocket Archers Mega Minion Mini P.E.K.K.A Wizard The Log
Rocket Valkyrie Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Valkyrie Wizard
Mega Minion
The Log Wizard
Wizard The Log
Rocket The Log
Archers Wizard
Rocket Mega Minion Wizard
Mega Minion Mini P.E.K.K.A
Wizard Rocket The Log
Rocket
Rocket Wizard The Log
Archers Goblin Gang Rocket
Rocket Archers Mega Minion Wizard
The Log
Goblin Gang Mega Minion Mini P.E.K.K.A Valkyrie Wizard Rocket
The Log Wizard
Rocket
Mega Minion
Goblin Gang Rocket The Log
Rocket
Rocket The Log

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