My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Graveyard
Giant Snowball
Bats Goblin Gang Graveyard
Zap
Bats Goblin Gang Graveyard
Barbarian Barrel
Knight Goblin Gang Tesla Rascals Graveyard
The Log
Goblin Gang Rascals Graveyard
Earthquake
Goblin Gang Tesla Graveyard
Arrows
Bats Goblin Gang Rascals Graveyard
Royal Delivery
Bats Knight Goblin Gang Rascals Graveyard
Fireball
Goblin Gang Tesla Rascals
Poison
Bats Goblin Gang Rascals Graveyard
Lightning
Knight Tesla
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Arrows Knight Goblin Gang Tesla Rascals Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Arrows Knight

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Rascals Graveyard
Giant Snowball
Graveyard Knight
Arrows
Graveyard Knight
Knight
Bats Goblin Gang Graveyard Giant Snowball Arrows
Goblin Gang
Knight
Tesla
Rascals
Bats Graveyard
Graveyard
Giant Snowball Arrows Knight Bats Rascals

Defense Synergies 5 10

Bats
Knight Giant Snowball Tesla Rascals
Giant Snowball
Goblin Gang Bats Knight Tesla Rascals
Arrows
Knight Tesla
Knight
Bats Goblin Gang Tesla Giant Snowball Arrows
Goblin Gang
Giant Snowball Knight Tesla Rascals
Tesla
Knight Goblin Gang Bats Giant Snowball Arrows Rascals
Rascals
Bats Giant Snowball Goblin Gang Tesla
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla
Bats Knight Goblin Gang Tesla Rascals
Goblin Gang Tesla Bats Giant Snowball Knight Rascals
Tesla Bats Knight Goblin Gang Rascals
Arrows
Arrows Goblin Gang Bats Giant Snowball Tesla Rascals
Bats Giant Snowball Tesla Arrows Goblin Gang Rascals
Arrows Tesla Rascals
Tesla Goblin Gang Rascals
Knight Goblin Gang Giant Snowball Tesla Rascals
Bats Goblin Gang Giant Snowball Arrows Knight Tesla Rascals
Arrows Tesla Bats Giant Snowball Goblin Gang Rascals
Tesla Bats Giant Snowball Knight Goblin Gang Rascals
Bats Giant Snowball Arrows Goblin Gang Tesla Rascals
Knight Goblin Gang Tesla Rascals
Giant Snowball Goblin Gang Tesla Rascals
Tesla Bats Arrows Knight Goblin Gang Rascals
Arrows Tesla Bats Giant Snowball Knight Goblin Gang Rascals
Giant Snowball Arrows Bats Knight Tesla Rascals
Tesla
Goblin Gang Rascals Bats Giant Snowball Arrows Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Rascals Giant Snowball Tesla
Giant Snowball Arrows Knight Goblin Gang Tesla
Goblin Gang Bats Knight Rascals
Goblin Gang Bats Knight Tesla Rascals
Knight Goblin Gang Tesla Rascals
Arrows Bats Giant Snowball Goblin Gang Tesla Rascals
Goblin Gang Rascals Bats Knight Tesla
Knight Tesla Rascals
Bats Giant Snowball Knight
Goblin Gang Tesla
Bats Knight Tesla Rascals
Giant Snowball Arrows
Rascals Knight Goblin Gang Tesla
Tesla Rascals
Goblin Gang Tesla Rascals Bats Knight
Bats Arrows Giant Snowball Tesla Rascals

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rascals
Arrows Giant Snowball
Arrows
Arrows Knight Rascals
Giant Snowball Arrows
Arrows Bats Giant Snowball
Arrows
Arrows Giant Snowball
Arrows Giant Snowball
Bats Giant Snowball Goblin Gang
Arrows Knight
Giant Snowball Arrows
Giant Snowball Knight
Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Arrows
Giant Snowball Arrows
Bats
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Arrows Giant Snowball
Giant Snowball Arrows
Arrows
Bats Giant Snowball Arrows
Bats Giant Snowball
Giant Snowball
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Bats Goblin Gang
Giant Snowball Arrows
Arrows
Knight Goblin Gang Rascals
Arrows Giant Snowball
Giant Snowball Arrows
Bats Giant Snowball Goblin Gang Rascals
Bats Giant Snowball
Giant Snowball

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