My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang
Zap
Goblin Gang Royal Giant Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Ice Wizard Magic Archer
The Log
Goblin Gang Royal Giant
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Ice Wizard Magic Archer
Fireball
Goblin Gang Inferno Tower Ice Wizard Magic Archer
Poison
Goblin Gang Inferno Tower Ice Wizard Magic Archer
Lightning
Inferno Tower Ice Wizard Magic Archer
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Gang Ice Wizard Fireball Magic Archer Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Goblin Gang Ice Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant
Royal Giant
Fireball Ice Wizard Goblin Gang The Log Magic Archer
Fireball
Royal Giant The Log Magic Archer
Inferno Tower
Rage
The Log
Royal Giant Fireball Magic Archer
Ice Wizard
Royal Giant
Magic Archer
Royal Giant Fireball The Log

Defense Synergies 3 8

Goblin Gang
Inferno Tower The Log Ice Wizard Magic Archer
Royal Giant
Fireball
The Log Inferno Tower Ice Wizard
Inferno Tower
Goblin Gang The Log Fireball Ice Wizard
Rage
The Log
Fireball Inferno Tower Goblin Gang Ice Wizard Magic Archer
Ice Wizard
Goblin Gang Fireball Inferno Tower The Log
Magic Archer
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log Magic Archer
Inferno Tower Goblin Gang The Log Ice Wizard
Goblin Gang Inferno Tower Ice Wizard
Inferno Tower Goblin Gang Ice Wizard
Fireball The Log
Goblin Gang Fireball The Log Ice Wizard Magic Archer
Inferno Tower Goblin Gang Fireball Ice Wizard Magic Archer
Fireball Inferno Tower The Log Magic Archer
Inferno Tower Goblin Gang Ice Wizard
Goblin Gang Inferno Tower Ice Wizard
Goblin Gang Ice Wizard Fireball The Log Magic Archer
Inferno Tower Goblin Gang Fireball Ice Wizard Magic Archer
Inferno Tower Goblin Gang Fireball The Log Ice Wizard
Fireball Goblin Gang The Log Magic Archer
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball The Log
Goblin Gang Fireball Inferno Tower
Fireball Goblin Gang The Log Ice Wizard Magic Archer
The Log Fireball Ice Wizard Magic Archer
Inferno Tower
Goblin Gang Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Inferno Tower
Fireball Goblin Gang The Log Magic Archer
Goblin Gang Inferno Tower The Log
Goblin Gang Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Fireball Goblin Gang Ice Wizard Magic Archer
Goblin Gang Fireball Inferno Tower Ice Wizard
Inferno Tower
Fireball Inferno Tower The Log Magic Archer
Inferno Tower Goblin Gang
Inferno Tower
Fireball The Log
Goblin Gang Fireball Inferno Tower
Fireball Magic Archer
Goblin Gang Inferno Tower Fireball The Log Magic Archer
Fireball Inferno Tower The Log Ice Wizard Magic Archer
Fireball Inferno Tower Ice Wizard
Ice Wizard
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log
Fireball The Log Ice Wizard Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball The Log Magic Archer
Fireball Ice Wizard Magic Archer
The Log Magic Archer
Fireball The Log Ice Wizard Magic Archer
Fireball The Log
Goblin Gang Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Ice Wizard Magic Archer
Fireball The Log Ice Wizard Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Ice Wizard Magic Archer
Fireball
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Goblin Gang Fireball Magic Archer
Fireball Ice Wizard Magic Archer
The Log Fireball
Fireball Goblin Gang Magic Archer
The Log Fireball Magic Archer
Fireball
Goblin Gang Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball

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